platinum Level 1 of the Dungeon [Shop] Ybbe's Antique Weapon Emporium a +0 dagger (46 gold) a +0 short sword (69 gold) the +5 short sword "Hydrabane" {protect, Dex+3} (963 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 dagger (46 gold) a +0 dagger (46 gold) a +0 rapier (126 gold) a +0 short sword (69 gold) a +0 hand axe (69 gold) the +7 hand cannon of Taylum {penet, rC+ rN+ rCorr Dex-4} (2582 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (2, 7, D:1) a +0 whip (18, 2, D:1) a +0 ring mail (23, 2, D:1) a rat corpse (skeletalised by now) (25, 2, D:1) a hobgoblin corpse (skeletalised by now) (39, 14, D:1) a +0 dagger a rat skeleton (51, 13, D:1) a +0 whip 3 stones a kobold skeleton (51, 29, D:1) a +0 club a goblin skeleton (53, 14, D:1) a +0 whip (54, 44, D:1) a frilled lizard skeleton (56, 22, D:1) a hobgoblin corpse (skeletalised by now) (59, 22, D:1) a +0 club a goblin corpse (skeletalised by now) (62, 5, D:1) a +0 dagger (62, 6, D:1) a hobgoblin corpse (skeletalised by now) (65, 25, D:1) a parchment of Kinetic Grapnel Level 2 of the Dungeon (7, 22, D:2) an adder corpse (skeletalised by now) (11, 31, D:2) a rat corpse (skeletalised by now) (12, -7, D:2) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. (14, -2, D:2) a bat corpse (skeletalised by now) (18, 32, D:2) a rat skeleton (26, 23, D:2) a hobgoblin corpse (skeletalised by now) (31, 46, D:2) a +0 club (33, 36, D:2) a +0 dagger (35, 10, D:2) a +0 robe (41, 6, D:2) a quokka skeleton (46, 7, D:2) a frilled lizard corpse (skeletalised by now) (46, 8, D:2) a +0 club an adder corpse (skeletalised by now) (52, 16, D:2) an adder corpse (skeletalised by now) (56, 8, D:2) a +1 pair of boots (56, 22, D:2) a +0 plate armour Level 3 of the Dungeon [Shop] Helasaph's General Store a parchment of Scorch (58 gold) a potion of brilliance (40 gold) a potion of haste (unknown) (100 gold) a +0 ring mail (40 gold) a book of Transmutation (485 gold) 2 atropa-tipped darts (18 gold) a scroll of teleportation (30 gold) a +0 buckler of fire resistance (115 gold) (11, 8, D:3) a bat corpse (skeletalised by now) (13, -12, D:3) a ball python skeleton (21, -7, D:3) a +0 robe (30, 4, D:3) a +0 dagger (31, 23, D:3) a +0 dagger (32, -13, D:3) a ball python corpse (skeletalised by now) (32, 6, D:3) a +0 helmet (32, 16, D:3) 3 curare-tipped darts (33, 6, D:3) a +0 scale mail (35, 12, D:3) a +0 whip (41, 0, D:3) a +0 mace (41, 1, D:3) a bat skeleton (41, 2, D:3) a rat skeleton (42, -13, D:3) a +0 pair of gloves (46, -10, D:3) a +0 club (48, -9, D:3) a +2 dagger of speed a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (48, -8, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (1, -4, D:4) a scarf of resistance (4, -2, D:4) a +0 spear (24, -3, D:4) an adder corpse (skeletalised by now) (27, 26, D:4) a +0 dagger a +0 robe a +0 dagger of venom an orc skeleton an orc skeleton (27, 27, D:4) a +0 hand axe a +0 leather armour a +0 dagger a +0 ring mail a +1 devious dagger an orc skeleton (28, 13, D:4) a +0 dagger a hobgoblin skeleton (28, 20, D:4) a +0 ring mail (32, -4, D:4) a +0 whip (33, 26, D:4) 4 poisoned darts (37, 2, D:4) a quokka skeleton (39, 3, D:4) an adder skeleton (40, -5, D:4) a +0 flail (43, 25, D:4) a black bear corpse (skeletalised by now) Level 5 of the Dungeon (17, 2, D:5) a +0 club a +0 scale mail (19, -1, D:5) an amulet of wildshape (19, 0, D:5) a +0 club a +0 leather armour a +0 flail (20, -9, D:5) a +0 scale mail (22, -7, D:5) a +0 club (25, -17, D:5) a +0 falchion 5 javelins a +0 leather armour (47, -14, D:5) a +0 robe (50, -7, D:5) a +0 orcbow (50, 20, D:5) a +1 scythe of entangling a +0 robe (51, -12, D:5) a +0 trident (51, 2, D:5) a +0 trident (55, 1, D:5) a +0 club a +0 mace a +0 hand axe (56, 1, D:5) a +0 short sword a +0 ring mail (57, -14, D:5) a +0 rapier Level 6 of the Dungeon [Shop] Woozy's Weapon Shop a +0 sling (15 gold) 2 atropa-tipped darts (18 gold) a +3 vampiric falchion (260 gold) a +0 trident (35 gold) a +0 mace (30 gold) a +0 war axe of electrocution (107 gold) a +0 long sword (35 gold) 5 poisoned darts (30 gold) the +3 mace "Vosehit" {heavy, rElec rPois rC- Str-4} (232 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-4: It affects your strength (-4). It cannot be enchanted further. (0, 0, D:6) a +0 hand axe (4, -10, D:6) a +0 robe (5, -14, D:6) a +0 mace 2 boomerangs a +0 leather armour (7, -10, D:6) a +0 mace (8, -11, D:6) a +0 hand axe a +0 leather armour (30, 1, D:6) a +0 trident (33, 20, D:6) a +0 scimitar (38, 17, D:6) a +0 hammer (38, 18, D:6) a +3 quarterstaff of chaos a +1 cloak (46, 7, D:6) a +0 ring mail (47, -4, D:6) a +0 spear a +0 ring mail a +0 whip (48, -4, D:6) a +0 flail a +0 shortbow a +0 halberd (48, 20, D:6) a +0 hammer Level 7 of the Dungeon (44, 25, D:7) a +0 robe (47, -1, D:7) a +0 hand axe a +0 robe (53, -2, D:7) a +0 flail a +0 robe (55, -6, D:7) a +0 long sword a +0 robe (58, -8, D:7) a +0 spear a +0 robe (60, 4, D:7) a +0 leather armour Level 8 of the Dungeon (13, -7, D:8) a +0 hand axe (27, 5, D:8) a +0 arbalest (33, 32, D:8) a +2 hat (37, 22, D:8) a +0 robe (40, 14, D:8) a +0 long sword (51, -17, D:8) a +0 spear (51, 22, D:8) 2 large rocks (52, -19, D:8) a +1 glaive of entangling a +0 orcbow a +0 chain mail (52, -18, D:8) a +0 short sword (55, -20, D:8) a +0 club a +0 leather armour (56, -22, D:8) a +0 club a +0 ring mail (67, 29, D:8) a +1 scimitar a +0 robe a +0 falchion a +0 robe (70, 19, D:8) a +0 halberd (70, 36, D:8) a +0 flail a +0 robe Level 9 of the Dungeon (3, -2, D:9) a scroll of teleportation Level 1 of the Lair of Beasts (2, -27, Lair:1) a +0 cloak of poison resistance (6, -25, Lair:1) the +0 longbow "Boghopuch" {antimagic, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (11, -6, Lair:1) a +0 dagger a +0 dagger of freezing a +0 leather armour (26, 20, Lair:1) a +0 short sword (29, -6, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (1, 2, Lair:2) a +0 helmet (19, 6, Lair:2) a +0 pair of boots (19, 8, Lair:2) a scarab talisman (34, -17, Lair:2) a +0 mace (52, -6, Lair:2) 2 javelins (64, 6, Lair:2) a +0 ring mail (68, -11, Lair:2) a +0 shortbow (70, 2, Lair:2) a +0 battleaxe Level 3 of the Lair of Beasts (4, 9, Lair:3) a wand of paralysis (4) (8, 15, Lair:3) a parchment of Maxwell's Portable Piledriver (14, 33, Lair:3) 5 gold pieces (14, 35, Lair:3) 10 gold pieces (14, 36, Lair:3) 8 gold pieces (15, 31, Lair:3) 7 gold pieces (15, 35, Lair:3) 6 gold pieces (21, 30, Lair:3) a +0 partisan a +0 robe (22, 18, Lair:3) a +0 shortbow (25, 38, Lair:3) a +0 shortbow (29, 32, Lair:3) a parchment of Kinetic Grapnel (30, 42, Lair:3) a +0 sling (34, 44, Lair:3) a +0 chain mail (38, 36, Lair:3) 5 gold pieces