plinko Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (6, -10, D:1) a quokka corpse (skeletalised by now) (6, 23, D:1) a +0 club a stone (8, -14, D:1) a +0 leather armour (8, -12, D:1) a +0 short sword (8, 15, D:1) a +0 spear (29, 12, D:1) a quill talisman (35, 30, D:1) 2 stones (38, 5, D:1) a +0 robe (41, 9, D:1) 18 gold pieces (43, 22, D:1) a ball python corpse (skeletalised by now) (44, 3, D:1) a +0 club (46, 9, D:1) a book of Conjurations (51, 18, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (1, 10, D:2) a frilled lizard corpse (5, -13, D:2) 4 stones (6, 2, D:2) a +0 ring mail (7, -26, D:2) 2 stones (7, 10, D:2) an adder corpse (7, 11, D:2) a +1 mace of protection (13, -12, D:2) a +0 war axe (13, 20, D:2) a +0 robe (17, -14, D:2) a +0 robe (20, -8, D:2) the +0 chain mail "Qypalyv" {-Tele Int-2 Dex+8 SInv} -Tele: It prevents most forms of teleportation. Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (26, 0, D:2) a ball python corpse (skeletalised by now) (39, 7, D:2) a quill talisman (52, 13, D:2) a rat corpse (skeletalised by now) (55, -11, D:2) a +0 rapier (61, -27, D:2) 2 stones (65, 12, D:2) a +0 falchion