Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. ploni770 the Apothecary (Djinni Conjurer) Turns: 597, Time: 00:09:13 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 30 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 30 gold pieces. Inventory: Missiles d - 5 darts of dispersal Armour a - a +0 robe (worn) Talismans c - a beast talisman Potions b - a dark potion Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Slow Hex 72% N/A 3% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! A frilled lizard and an endoplasm come into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Found 5 darts of dispersal. You see here 5 darts of dispersal. d - 5 darts of dispersal You now have 30 gold pieces (gained 16). You pick your way through the web. There is a web here. You are caught in the web! There is a web here. You struggle to detach yourself from the web. You disentangle yourself. A rat comes into view. Found a faded altar of an unknown god. The rat squeaks loudly. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You see here a rat corpse. There is a faded altar of an unknown god here. This altar belongs to (a) Ignis, (b) Yredelemnul or (c) Zin, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. ####...##ß^ß##..## ###...#.##.^##### #.......###^.## ##....######..# ##..#####...## #.....##..### #...####.†#.# #...#.###..ß# #>..#.##.ß@## ##÷..#.###### #####.......# #........#.## ##.####.#.#.# .#.# #.#...# ...# ####### ..## ####### ..# #.....####### There are no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 5 frilled lizards (D:1) 5 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ploni770 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ploni770 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 313 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 313 | D:1 | Learned a level 1 spell: Slow 590 | D:1 | Found a faded altar of an unknown god. Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 10 Armour: Robe || 5 Dodge: Dodged || 1