Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7110019657151495224 62 pogojo3 the Magician (level 3, -14/17 (19) HPs) Began as a Deep Elf Conjurer on Jan 7, 2025. Blown up by Ijyb (16 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:04:25 (1324 turns). pogojo3 the Magician (Deep Elf Conjurer) Turns: 1324, Time: 00:04:25 HP: -14/17 (19) AC: 2 Str: 4 XL: 3 Next: 85% MP: 9/11 EV: 11 Int: 24 God: Gold: 115 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no passive effects @: drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of poison {unknown} f - a scroll of fog {unknown} g - 2 scrolls of enchant weapon {unknown} Potions b - a potion of magic d - 2 potions of invisibility {unknown} e - a potion of haste {unknown} h - a potion of lignification {unknown} i - a potion of mutation {unknown} j - a potion of cancellation {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations + Level 0.5 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 6% N/A 26% 3 Ozocubu's Armour Ice 6% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Manifold Assault Tloc 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 (* Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb zaps a wand. You barely resist. The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb zaps a wand. Your mind is blasted! The searing ray hits Ijyb. Ijyb is lightly wounded. The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. You finish channelling your searing ray. The searing ray misses Ijyb. (Press . to maintain the ray.) The searing ray misses Ijyb. Ijyb hits you with a +0 club. The searing ray hits Ijyb! Ijyb is heavily wounded. Ijyb hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of mindburst (heavily wounded, 77% to hit) The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb barely misses you. Without enough magic to sustain it, your searing ray dissipates. A goblin comes into view. It is wielding a +0 club. Ijyb barely misses you. Magic courses through your body. The goblin shouts! Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of mindburst (severely wounded, 77% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ....# #.##.#.##># ....# #.##.#.##.# .ß..###.##.#.##.# ##....)......##.# #.#####g##...##.# #.####...#...##.# ### #.#.............# ##### #.# #.#.##...#.g.#######...#####.# ........##.....g@....#.......# #.#.#######..#######...####### #.#.#######..# ##### .............. ############### You could see Ijyb and a goblin. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) 4 ball pythons 4 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 3 hobgoblins 5 jackals 3 kobolds (D:1) A quokka (D:2) 4 bats 2 frilled lizards 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pogojo3 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 114 | D:1 | Found a faded altar of an unknown god. 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 210 | D:1 | Found Neroqist's Assorted Antiques. 648 | D:1 | Reached skill level 5 in Spellcasting 648 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/11 685 | D:1 | Found Humes's Weapon Shoppe. 761 | D:2 | Learned a level 2 spell: Searing Ray 1152 | D:2 | Reached skill level 5 in Conjurations 1196 | D:2 | You fall into a shaft and drop 1 floor! 1259 | D:3 | Noticed Ijyb 1324 | D:3 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, serial_shops, nicolae_square_shop, nicolae_shop_rolling_square, ebering_ecumenical_altar_sacrificial D:2: minmay_angry_zag, layout_loops_ring D:3: kennysheep_the_goblin_king, layout_loops_ring, mainiacjoe_overflow_paths Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Alchemy | | 0.5 Action || total ---------------------------++------- Cast: Magic Dart || 63 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 4