Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12450948610841739578 59 pogojo3 the Magician (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Jan 10, 2025. Slain by Terence ... wielding a +0 short sword of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:34 (1423 turns). pogojo3 the Magician (Deep Elf Conjurer) Turns: 1423, Time: 00:03:34 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 0/11 EV: 11 Int: 24 God: Gold: 31 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons j - a +0 sling of draining Armour a - a +0 robe (worn) Jewellery d - a +4 ring of protection Scrolls f - 2 scrolls of identify {unknown} i - a scroll of immolation {unknown} k - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} e - 2 potions of heal wounds {unknown} g - a potion of invisibility {unknown} h - a potion of might {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword of protection. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword of protection. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 short sword of protection. You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword of protection and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you but does no damage. Unknown command. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword of protection and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 short sword of protection. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. You don't have enough magic to cast this spell. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword of protection and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 short sword of protection. You die... Terence says, "And stay out!" .............# .............# #.......# .............# #.......# ........÷...# #.......# #......÷...## #...!...# ####.##[#### #...!.. #.##.# #.... #.##.# #.@# #.##.# #@# ####.##.########†# ..............#..# ####.###.####.÷.## #.# #.###..### ##.###...#..# #..##.......# #.###.##.##.# #.###.......## You could see Terence. Vanquished Creatures Jessica (D:2) 4 bats 2 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins 4 jackals (D:2) A quokka (D:1) 4 ball pythons A frilled lizard (D:2) 2 goblins (D:2) 3 kobolds 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pogojo3 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 504 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 1072 | D:2 | Reached XP level 3. HP: 18/18 MP: 7/11 1076 | D:2 | Reached skill level 5 in Spellcasting 1136 | D:2 | Noticed Jessica 1146 | D:2 | Killed Jessica 1285 | D:2 | Reached skill level 5 in Conjurations 1306 | D:2 | Noticed Terence 1400 | D:2 | Learned a level 2 spell: Searing Ray 1423 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, amcnicky_mini_corridor_feature D:2: layout_rooms, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Dodging | | 2.5 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 64 Searing Ray || 4 Armour: Robe || 17 Dodge: Dodged || 23