premed Level 1 of the Dungeon (1, 2, D:1) a +1 dagger of protection (3, -2, D:1) a rat skeleton a jackal skeleton (3, 3, D:1) a +0 dagger (3, 4, D:1) a jackal skeleton (4, -4, D:1) a rat skeleton (4, 5, D:1) a jackal skeleton (4, 13, D:1) a bat skeleton (5, 10, D:1) a +0 dagger (7, 35, D:1) a +0 leather armour (11, -11, D:1) a quokka skeleton (12, 16, D:1) a +0 leather armour a hobgoblin skeleton (12, 24, D:1) a ball python corpse (skeletalised by now) (14, 29, D:1) a frilled lizard skeleton (16, 29, D:1) a +0 short sword (25, 2, D:1) a +0 mace (32, -6, D:1) a bat corpse (skeletalised by now) (33, 8, D:1) a +0 whip (37, -9, D:1) a +0 dagger (38, -9, D:1) a +0 club a goblin skeleton (40, 9, D:1) a hobgoblin corpse (skeletalised by now) (40, 17, D:1) a +0 animal skin (41, -2, D:1) a +0 flail Level 2 of the Dungeon (49, 42, D:2) a scroll of immolation (52, 31, D:2) a +0 dagger (61, 22, D:2) a +0 sling