Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 3831284915719001866 583 psychicmeow the Conjurer (level 7, -3/41 HPs) Began as an Octopode Conjurer on May 18, 2025. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:04:37 (3924 turns). psychicmeow the Conjurer (Octopode Conjurer) Turns: 3924, Time: 00:04:38 Health: -3/41 AC: 1 Str: 6 XL: 7 Next: 37% Magic: 9/13 EV: 12 Int: 22 God: Gold: 221 SH: 0 Dex: 11 Spells: 11/14 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-3 -> -27), enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, inability to read after injury 1, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 221 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles k - 2 throwing nets Wands i - a wand of polymorph (7) Scrolls b - a scroll of identify {unknown} c - a scroll of fear {unknown} e - a scroll of blinking {unknown} f - a scroll of teleportation {unknown} m - a scroll of noise {unknown} n - a scroll of amnesia {unknown} o - a scroll of fog {unknown} r - a scroll of revelation s - a scroll of immolation {unknown} Potions a - a potion of magic d - a potion of mutation j - a potion of heal wounds {unknown} l - a potion of haste {unknown} p - a potion of curing {unknown} q - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.3 Spellcasting * Level 7.2 Conjurations + Level 1.7 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 48% 3d9 2% 2 Blink Tloc 24% N/A 9% 2 Lesser Beckoning Tloc 24% N/A 9% 2 Maxwell's Portable Pile Tloc 12% (3-9)d3 16% 3 Teleport Other Tloc 12% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 17% 4 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Death Channel Necr 2% N/A 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:4 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You occasionally lose the ability to read scrolls when taking damage. You expend magic power (3 MP) to strengthen your wands. Message History You completely miss the water moccasin. Your grab misses the water moccasin. You squeeze the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to read scrolls when taking damage. You feel your magical essence link to the dungeon's wands. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You die... * ***,,,**,** * *#...#*,* * *.../#*.* * *....#.#* * *......#* ****** * *.......* *,,,,, * *....#,,* *,**** * ##S..#*,,* *,**** * ##@.#****,****,,,,, ## ###..## *,**,,,**,* .# ##...## *,,,,*,,,,, .# ##..### *,,***,**,* .# ###..## *,,* *,**,, .# ##...## *,,***,,,,* .# ##.....## **,,,,,,**,* .## ###.......#* ***,,,,,,,**,, ..###..........# ***,,,,,,,,,**,* You could see a water moccasin. Vanquished Creatures Grinder (D:4) Sigmund (D:3) Jessica (D:3) An iguana (D:4) A sleepcap (D:6) Terence (D:3) Robin (D:3) 3 adders A shadow imp (D:3) 4 dart slugs A ribbon worm (D:3) 3 giant cockroaches 7 hobgoblins 3 jackals (D:2) An orc (D:4) 4 quokkas 10 ball pythons 2 bats 6 endoplasms 6 frilled lizards 15 goblins 4 kobolds 12 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psychicmeow the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 139 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 704 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 712 | D:1 | Learned a level 2 spell: Searing Ray 1542 | D:2 | Reached skill level 5 in Conjurations 1608 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/8 1871 | D:2 | Found a faded altar of an unknown god. 1991 | D:3 | Noticed Jessica 1993 | D:3 | Killed Jessica 2229 | D:3 | Noticed Robin 2512 | D:3 | Reached XP level 5. HP: 31/31 MP: 4/9 2831 | D:3 | Killed Robin 2909 | D:3 | Noticed Terence 2912 | D:3 | Killed Terence 3129 | D:3 | Noticed Sigmund 3317 | D:3 | Killed Sigmund 3318 | D:3 | Reached skill level 6 in Conjurations 3318 | D:3 | Reached XP level 6. HP: 36/36 MP: 5/11 3644 | D:4 | Noticed Duvessa 3645 | D:4 | Noticed Dowan 3710 | D:4 | Noticed Grinder 3711 | D:4 | Paralysed by Grinder for 2 turns 3720 | D:4 | Killed Grinder 3721 | D:4 | Reached skill level 7 in Conjurations 3721 | D:4 | Reached skill level 1 in Translocations 3721 | D:4 | Reached XP level 7. HP: 29/41 MP: 1/13 3810 | D:4 | You fall into a shaft and drop 2 floors! 3827 | D:5 | Entered Level 5 of the Dungeon 3923 | D:6 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 3923 | D:6 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 3923 | D:6 | HP: 2/41 [water moccasin (2)] 3924 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms, minmay_misc_feat_ornament, wander_ebering_terrifying_dragon_lair D:2: kennysheep_six_static_rooms, layout_basic, dreamdust_ecumenical_altar_grove, minmay_misc_feat_encased, minivault_23, kennysheep_potato D:3: layout_loops_corners, minivault_24, kennysheep_minor_cross, uniq_robin, uniq_sigmund, uniq_jessica, uniq_terence D:4: minmay_goblin_kobold_castle, layout_basic, minmay_overflow_temple_star_hex, serial_shops, nicolae_diamond_shop, uniq_menkaure, uniq_duvessa, uniq_grinder, uniq_natasha, uniq_ijyb D:5: layout_loops_corners, minmay_misc_feat_diagonals, minmay_strange_pillars, uniq_eustachio D:6: layout_cave_pods, index_necropolis_entry_repeat_visits, minmay_diced_spiral Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.2 Spellcasting | 3 4 | 4.3 Translocations | 1 | 1.7 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 21 | | || 21 Tentacles | 8 | 2 | 1 || 11 Constrict | 7 | 3 | 1 || 11 Dagger | 12 | 11 | 7 || 30 Cast: Magic Dart | 70 | 61 | 3 || 134 Searing Ray | 1 | 8 | 2 || 11 Use: Potion | | | 2 || 2 Scroll | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Armour: Skin | 17 | 13 | 8 || 38 Dodge: Dodged | 19 | 7 | 9 || 35