Dungeon Crawl Stone Soup version 0.34-a0-2090-gf52bb6b557 (webtiles) character file. Game seed: 7189360722455807493 20036 psychicmeow the Basher (level 13, -1/96 (99) HPs) Began as a Formicid Fighter on Jan 24, 2026. Was a Priest of Qazlal. Succumbed to an orc sorcerer's poison ... on level 1 of the Orcish Mines. The game lasted 00:20:17 (12606 turns). psychicmeow the Basher (Formicid Fighter) Turns: 12606, Time: 00:20:17 HP: -1/96 (99) AC: 20 Str: 31 XL: 13 Next: 9% MP: 20/20 EV: 5 Int: 7 God: Qazlal [***...] Gold: 38 SH: 9 Dex: 13 Spells: 12/12 levels left rFire + . . (50%) w - +0 dire flail rCold + . . (50%) c - +0 buckler rNeg + . . (50%) x - +0 golden dragon scales of the Mashing Gods {rPois rF+ rC+ Str+4} rPois + (33%) d - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + k - +1 pair of boots Will +.... g - amulet of chemistry Stlth l - ring of positive energy HPRegen 0.36/turn e - ring of poison resistance MPRegen 0.17/turn %: no passive effects @: lethally poisoned (-1 -> -18), lightly drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Upheaval (0%), Elemental Force (1%) You were on level 1 of the Orcish Mines. You worshipped Qazlal. Qazlal was most pleased with you. You visited 3 branches of the dungeon, and saw 13 of its levels. You collected 818 gold pieces. You spent 780 gold pieces at shops. Inventory: Hand Weapons a - a +0 flail o - a +0 whip of venom r - a +1 morningstar w - a +0 dire flail (weapon) Missiles j - 35 poisoned darts (quivered) m - 2 darts of disjunction q - 12 boomerangs Armour b - a +0 scale mail c - a +0 buckler (worn) d - a +0 cloak (worn) h - a +0 pair of boots i - a +0 chain mail k - a +1 pair of boots (worn) n - a +2 ring mail of willpower s - a +0 chain mail of poison resistance x - the +0 golden dragon scales of the Mashing Gods (worn) {rPois rF+ rC+ Str+4} (You acquired it on level 11 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. Jewellery e - a ring of poison resistance (worn) f - a +4 ring of protection g - an amulet of chemistry (worn) l - a ring of positive energy (worn) p - an amulet of dissipation t - a ring of protection from fire u - a ring of protection from fire v - a ring of wizardry Wands c - a wand of iceblast (2) d - a wand of digging (9) a - a wand of flame (15) f - a wand of mindburst (23) e - a wand of charming (5) Scrolls g - a scroll of fog S - a scroll of silence V - 2 scrolls of vulnerability t - a scroll of teleportation k - a scroll of blinking {unknown} r - 2 scrolls of revelation m - 2 scrolls of immolation {unknown} n - a scroll of poison {unknown} c - 2 scrolls of amnesia {unknown} e - 3 scrolls of enchant armour {unknown} h - a scroll of brand weapon {unknown} i - a scroll of identify Potions m - 5 potions of might w - a potion of heal wounds c - 3 potions of curing d - 2 potions of magic {unknown} l - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} o - 2 potions of berserk rage {unknown} p - a potion of cancellation {unknown} q - a potion of ambrosia {unknown} f - 2 potions of lignification {unknown} s - a potion of attraction {unknown} Skills: - Level 8.5 Fighting * Level 14.4 Maces & Flails + Level 4.8 Throwing + Level 8.7 Armour + Level 4.3 Shields + Level 10.3 Invocations + Level 5.3 Evocations You had 12 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 100% 1 Freeze Ice 0% 1d3 100% 1 Magic Dart Conj 0% 1d3 100% 1 Poisonous Vapours Alch/Air 0% 1d1 100% 1 Summon Small Mammal Summ 0% N/A 100% 1 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Sublimation of Blood Necr 0% N/A 100% 2 Fugue of the Fallen Necr 0% N/A 100% 3 Gloom Hex/Necr 0% N/A 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Discord Hex 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:4 Lair (0/5) D:9 Orc (1/2) D:9 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 : D:11 ? Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You impale the orc!! You kill the orc! Qazlal accepts your kill. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You encounter an orc sorcerer. It is wielding a +2 dagger of venom and wearing a +2 robe of willpower. You completely miss the orc sorcerer. You hit the orc sorcerer but do no damage. The orc sorcerer mumbles some strange words. The orc sorcerer glows brightly for a moment. The orc sorcerer hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You closely miss the orc sorcerer. You miss the orc sorcerer. You block the orc sorcerer's attack. You hit the orc sorcerer. The orc sorcerer is lightly wounded. The orc sorcerer hits you but does no damage. You thump the orc sorcerer! The orc sorcerer is moderately wounded. You hit the orc sorcerer. The orc sorcerer is heavily wounded. The orc sorcerer hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You hit the orc sorcerer. The orc sorcerer is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You closely miss the orc sorcerer. The orc sorcerer is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The orc sorcerer hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You hit the orc sorcerer but do no damage. The orc sorcerer is severely wounded. You die... ##.#....... .......... ##.#.$o.., ###....o., #..K.oo## #..