psychicmeow Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (3, -8, D:1) a +0 short sword 4 stones (3, 12, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (5, 26, D:1) a frilled lizard corpse (skeletalised by now) (8, -8, D:1) a hobgoblin corpse (skeletalised by now) (10, 15, D:1) 5 javelins (12, 11, D:1) a rat corpse (skeletalised by now) (12, 16, D:1) a quokka skeleton (14, -5, D:1) a +0 dagger (17, -19, D:1) a frilled lizard corpse (skeletalised by now) (18, -16, D:1) a hobgoblin corpse (skeletalised by now) (20, -7, D:1) a +0 short sword 5 stones (20, -4, D:1) a jackal skeleton (21, 9, D:1) a +0 whip a kobold corpse (skeletalised by now) (24, 30, D:1) a hobgoblin corpse (skeletalised by now) (27, -7, D:1) a +0 club (32, 12, D:1) a +0 club a goblin skeleton (32, 13, D:1) a +0 club (35, -3, D:1) a ball python skeleton (35, 8, D:1) a frilled lizard corpse (skeletalised by now) (36, 4, D:1) a +0 dagger 5 stones (38, 20, D:1) a +0 short sword 4 stones a kobold skeleton (39, 28, D:1) a +0 leather armour (40, -20, D:1) a +0 short sword a kobold skeleton (41, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -4, D:2) a +0 sling a +0 dagger (12, 22, D:2) a jackal corpse (skeletalised by now) (19, 9, D:2) a +0 leather armour (24, -2, D:2) a +0 dagger (25, 6, D:2) a +0 club 5 stones a kobold skeleton (32, -18, D:2) a +0 dagger a goblin skeleton (32, 2, D:2) an adder corpse (skeletalised by now) (39, -5, D:2) the +2 dagger of the Lamprey {speed, rElec rN++ Will-} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (39, -2, D:2) a quokka skeleton (39, 3, D:2) an adder corpse (skeletalised by now) (40, 0, D:2) a bat skeleton Level 3 of the Dungeon (4, -12, D:3) 6 large rocks (6, -7, D:3) a bat skeleton (10, -8, D:3) a parchment of Blink (12, -30, D:3) a +4 club a +0 robe the human skeleton of Jessica (16, -33, D:3) a +0 sling a +0 club a +0 club a goblin skeleton a goblin skeleton (17, -2, D:3) a +0 flail 3 boomerangs a +0 leather armour an orc skeleton (24, -40, D:3) a +0 club a kobold skeleton (29, -16, D:3) a spore talisman (30, -12, D:3) a +0 scale mail (30, -11, D:3) a rat skeleton (31, 2, D:3) a +2 dagger of electrocution a goblin corpse (skeletalised by now) (38, -19, D:3) a hobgoblin skeleton (39, -22, D:3) a +0 short sword a +0 dagger a +0 robe (39, -21, D:3) a +0 short sword (42, -19, D:3) a +0 dagger a +0 leather armour (42, -4, D:3) an adder skeleton (46, -40, D:3) a +0 club an orc corpse (skeletalised by now) (49, -40, D:3) a +0 whip (51, -40, D:3) a +0 hand axe an orc corpse (skeletalised by now) (52, -40, D:3) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (54, -5, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -14, D:4) a parchment of Blink (11, 12, D:4) a +0 club (21, 20, D:4) a +0 club (28, 17, D:4) a +0 mace (33, -9, D:4) a +0 club (35, 29, D:4) a +0 club a +0 sling (36, 17, D:4) a +0 leather armour (38, 14, D:4) a +0 ring mail (38, 29, D:4) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (39, -4, D:4) a +0 hand axe (39, 29, D:4) a +0 scale mail a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, -4, D:5) a +0 whip (2, -15, D:5) an adder skeleton (2, 1, D:5) a +0 flail an orc skeleton (4, 4, D:5) a +0 hand axe (5, 5, D:5) a +0 battleaxe a +0 falchion an orc skeleton a howler monkey skeleton (14, -16, D:5) a +0 chain mail (15, 4, D:5) a +0 dagger (15, 11, D:5) a +0 ring mail a +0 short sword (16, 18, D:5) a +0 flail (19, 15, D:5) a hound skeleton (20, 6, D:5) 3 poisoned darts (37, -2, D:5) the +1 dagger "Hell-Harrower" {antimagic, rElec Str-2 Int+3} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Level 6 of the Dungeon (1, -12, D:6) 8 gold pieces (2, -14, D:6) 4 gold pieces (13, -11, D:6) a scroll of identify (17, -3, D:6) a scroll of identify (22, -3, D:6) an amulet of dissipation (24, -3, D:6) a +0 ring mail (27, -1, D:6) a parchment of Cigotuvi's Putrefaction (31, -31, D:6) a +2 trident of draining a +0 robe an orb of mesmerism the barachi corpse of Jeremiah (skeletalised by now)