Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 11075527415054911314 1010 psychicmeow the Zephyrmancer (level 8, 0/57 HPs) Began as a Gale Centaur Air Elementalist on Mar 26, 2026. Was an Initiate of Vehumet. Slain by a vampire bat (4 damage) ... manifested out of Blorkula the orcula ... on level 6 of the Dungeon. The game lasted 00:06:48 (5752 turns). psychicmeow the Zephyrmancer (GCAE) Turns: 5752, Time: 00:06:49 Health: 0/57 AC: 1 Str: 10 XL: 8 Next: 1% Magic: 1/12 EV: 9 Int: 16 God: Vehumet [......] Gold: 233 SH: 0 Dex: 16 Spells: 3/13 levels left rFire + . . (50%) g - air staff of Death {rElec Dex+3 Air} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ h - ring of protection from fire HPRegen 0.29/turn (no ring) MPRegen 0.13/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 2, East Wind's embodiment a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 233 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +3 dagger f - a +1 whip of venom Armour a - a +0 robe (worn) i - the +6 ring mail of Nadu {rElec rF- rCorr Slay+5} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. Magical Staves g - the air staff of Death (weapon) {rElec Dex+3 Air} (You acquired it on level 2 of the Dungeon) [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Jewellery c - an amulet of guardian spirit e - the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (You found it on level 2 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). h - a ring of protection from fire (worn) j - an amulet of wildshape Wands b - a wand of acid (5) c - a wand of warping (11) d - a wand of digging (6) a - a wand of flame (25) Scrolls w - a scroll of enchant weapon t - 2 scrolls of teleportation e - a scroll of amnesia {unknown} i - a scroll of identify Potions g - a potion of magic d - 2 potions of moonshine c - 2 potions of curing j - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} Skills: + Level 0.0 Fighting + Level 2.1 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 0.8 Conjurations - Level 11.1 Air Magic + Level 0.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 64% 3-6/arc 2% 2 c - Swiftness Air 54% N/A 1% 3 d - Airstrike Air 27% 2d(4-20) 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 12% 2d6 16% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Foxfire Conj/Fire 12% 2x1d4 16% 1 Kinetic Grapnel Frge 8% 1d4 19% 1 Momentum Strike Conj/Tloc 6% 3d8 24% 2 Blink Tloc 4% N/A 28% 2 Jinxbite Hex 4% 2d2 28% 2 Hailstorm Conj/Ice 3% 3d5 43% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 50% 3 Sigil of Binding Hex 2% N/A 50% 3 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Zin The Shining One Shops: D:5 ( Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The East Wind leaves your foes to susceptible to magic after you Rampage. Message History * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! Unknown command. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The vampire bat barely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat misses you. The vampire bat barely misses you. The vampire bat attacks as it pursues you! The vampire bat barely misses you. The vampire bat closely misses you. The vampire bat attacks as it pursues you! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat closely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat closely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! There is a stone staircase leading up here. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. You die... #......##...................# ##... #..................## ### #..................# #.................## #................# #........######## ##.####### #.b## #### ##b@# #...## ##b## .....# ##.## #.....# #..## ......# ##..# ......# ##.##.....# #.......# ##...#### ##..# You could see 3 vampire bats. Vanquished Creatures Sigmund (D:2) A water moccasin (D:5) An ice beast (D:5) A black bear (D:6) An ogre (D:4) 3 scorpions (D:5) A vampire bat (D:6) A howler monkey (D:5) A hound (D:4) A jelly (D:5) An orc priest (D:4) A drude (D:6) An iguana (D:5) 4 adders 4 gnolls (D:2) 4 dart slugs 6 orcs (D:4) 2 ribbon worms 7 hobgoblins 2 quokkas 5 ball pythons 4 bats 5 frilled lizards 7 goblins 6 kobolds A rat (D:1) 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psychicmeow the Gale Centaur Air Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 138 | D:1 | Reached skill level 4 in Air Magic 365 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/4 871 | D:2 | Encountered Sigmund 894 | D:2 | Reached skill level 5 in Air Magic 1010 | D:2 | Reached XP level 3. HP: 14/26 MP: 0/5 1522 | D:2 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 1550 | D:2 | Learned a level 2 spell: Static Discharge 1605 | D:2 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 1775 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/7 2164 | D:2 | Identified a scroll of acquirement 2167 | D:2 | Acquired the air staff of Death {rElec Dex+3 Air} 2199 | D:3 | Learned a level 3 spell: Swiftness 3199 | D:4 | Reached skill level 6 in Air Magic 3357 | D:4 | Gained mutation: The East Wind leaves your foes to | susceptible to magic after you Rampage. [Changing winds] 3357 | D:4 | Gained mutation: You stampede swiftly towards enemies and | can push them backward. [Gale Centaur growth] 3357 | D:4 | Reached XP level 5. HP: 38/38 MP: 4/9 3597 | D:4 | Encountered an ogre 3660 | D:4 | Killed an ogre 3735 | D:4 | Learned a level 4 spell: Airstrike 3736 | D:4 | Reached skill level 7 in Air Magic 4172 | D:5 | Entered Level 5 of the Dungeon 4174 | D:5 | Found Kiniphum's Weapon Shop. 4193 | D:5 | Reached XP level 6. HP: 45/45 MP: 1/10 4276 | D:5 | Encountered a water moccasin 4451 | D:2 | Killed Sigmund 4452 | D:2 | Reached skill level 8 in Air Magic 4645 | D:5 | Killed a water moccasin 4646 | D:5 | Reached skill level 9 in Air Magic 4646 | D:5 | Reached XP level 7. HP: 36/50 MP: 2/11 4838 | D:5 | Identified the +6 ring mail of Nadu {rElec rF- rCorr | Slay+5} 4846 | D:5 | Reached skill level 10 in Air Magic 5212 | D:5 | Found a staircase to the Ecumenical Temple. 5212 | D:5 | Found a statue of an orb of entropy. 5212 | D:5 | Found a statue of an orb of entropy. 5340 | Temple | Entered the Ecumenical Temple 5367 | Temple | Became a worshipper of Vehumet 5367 | Temple | Offered knowledge of Kiss of Death by Vehumet. 5550 | D:6 | Found an iron altar of Okawaru. 5550 | D:6 | Found a stormy altar of Qazlal. 5551 | D:6 | Found a glowing golden altar of the Shining One. 5559 | D:6 | Reached skill level 11 in Air Magic 5559 | D:6 | Reached XP level 8. HP: 57/57 MP: 2/12 5741 | D:6 | Encountered Blorkula the orcula 5752 | D:6 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_cross D:2: layout_basic, uniq_sigmund D:3: layout_basic D:4: layout_cave_pods D:5: layout_rooms, minmay_temple_entry_enclosed_plants, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] D:6: layout_cave_pods, gammafunk_temple_overflow_forgotten, uniq_blorkula_the_orcula Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Air Magic | 4 5 6 7 9 11 | 11.1 Spellcasting | 2 3 | 3.0 Dodging | | 2.1 Stealth | | 2.1 Conjurations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 33 | 18 | || 51 Melee: Unarmed | 4 | | || 4 Kick | 6 | 4 | || 10 Dagger | 29 | | || 29 Staff | | 18 | || 18 Cast: Shock | 74 | 50 | 3 || 127 Static Discharge | | 5 | || 5 Airstrike | | 7 | 12 || 19 Swiftness | | 1 | || 1 Read: Identify | | 5 | || 5 Acquirement | | 1 | || 1 Armour: Robe | 23 | 24 | 13 || 60 Dodge: Dodged | 22 | 14 | 7 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5758 | 5272 | 486 | 69 | 4569 | 7 | 822.6 | Dungeon | 5720 | 5244 | 476 | 69 | 4569 | 6 | 953.3 | Temple | 37 | 27 | 10 | 0 | 0 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1469 daAuts D:4: 1274 daAuts D:3: 955 daAuts D:1: 895 daAuts D:5: 790 daAuts D:6: 336 daAuts Temple: 37 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 53723 | 15 | 0 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 1 || 1 Kill Demon | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 1 || 1 Kill Demon | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++-------