Dungeon Crawl Stone Soup version 0.35-a0-751-g170ea3cddb (webtiles) character file. Game seed: 12588345479760572456 521221 psychicmeow the Slayer (level 24, -16/308 HPs) Began as a Minotaur Fighter on July 23, 2026. Was the Champion of Okawaru. Demolished by a slime creature (22 damage) ... on level 2 of the Pits of Slime. The game lasted 01:00:40 (42800 turns). psychicmeow the Slayer (Minotaur Fighter) Turns: 42800, Time: 01:00:41 Health: -16/308 AC: 9 Str: 41 XL: 24 Next: 65% Magic: 35/35 EV: 16 Int: 3 God: Okawaru [******] Gold: 5597 SH: 5 Dex: 11 Spells: 23/23 levels left rFire + . . (50%) p - melded +8 broad axe (vamp) rCold . . . (100%) P - melded +8 tower shield {rC+} rNeg . . . (100%) u - melded +8 crystal plate armour of Bed Lepn {rPois Regen+ Str+2} rPois + (33%) H - melded +2 hat of the Centaur {rF+++ Will+++ Str-5 Int+3} rElec + (33%) Z - melded +1 cloak of Inference {rN+ MP+6 Str+6} rCorr + (50%) z - melded +2 pair of gloves of Valiance {rPois rC+ Will+ rCorr Dex-5} SInv + E - melded +2 pair of boots Will ++... I - amulet of Dusk {Reflect +Inv rF+ Int-2 SH+5 SInv} Stlth +++ J - ring "Muq Jac" {rElec AC+4} HPRegen 0.71/turn l - ring of Idapluitz {Will+ Str+9 Slay+2} MPRegen 0.24/turn %: reflection @: jelly-form, afraid, heroic, corroded (-2), fragile (+50% incoming damage), diminished spells, studying 4 skills A: acid body, amorphous state, acidic touch, amphibious, boosted hp, heavily diminished spells, (horns 2), (retaliatory headbutt), evolution 1, MP-powered wands }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Evoke Invisibility (1%), Heroism (0%), Finesse (0%), Duel (0%) You were on level 2 of the Pits of Slime. You worshipped Okawaru. Okawaru was exalted by your worship. You were a lump of jelly. You visited 10 branches of the dungeon, and saw 44 of its levels. You also visited: Trove, Ossuary, Ice Cave, Wizlab and Desolation. You collected 7003 gold pieces. You spent 1406 gold pieces at shops. Inventory: Hand Weapons i - a +3 spectral broad axe p - a +8 vampiric broad axe (melded) Missiles m - 6 throwing nets (quivered) r - 13 atropa-tipped darts t - 16 javelins y - 10 curare-tipped darts G - 2 darts of disjunction M - 7 silver javelins Armour a - the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (You found it in the Desolation of Salt) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. c - a +0 buckler e - a +0 chain mail f - a +0 cloak s - a +2 hat of willpower u - the +8 crystal plate armour of Bed Lepn (melded) {rPois Regen+ Str+2} (Okawaru gifted it to you on level 1 of the Lair of Beasts) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). It cannot be enchanted further. z - the +2 pair of gloves of Valiance (melded) {rPois rC+ Will+ rCorr Dex-5} (You bought it in a shop on level 2 of the Orcish Mines) rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. B - the +4 cloak "Vool" {Bane rPois rF- rN+++} (You bought it in a shop on level 13 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. E - a +2 pair of boots (melded) H - the +2 hat of the Centaur (melded) {rF+++ Will+++ Str-5 Int+3} (You took it off Wiglaf on level 1 of the Snake Pit) rF+++: It renders you almost immune to fire. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. L - a +2 kite shield of corrosion resistance P - a +8 tower shield of cold resistance (melded) Y - the +0 cloak "Yxzolaa" {Dex+4 Air} (You found it in the Desolation of Salt) Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. It cannot be enchanted further. Z - the +1 cloak of Inference (melded) {rN+ MP+6 Str+6} (You found it in the Desolation of Salt) rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). Str+6: It affects your strength (+6). It cannot be enchanted further. Jewellery b - the ring "Uzed" {rF++} (You found it in the Desolation of Salt) [ring of protection from fire] rF++: It greatly protects you from fire. d - a +6 ring of dexterity g - a ring of positive energy h - a +4 ring of slaying j - the amulet of Moesch {Wildshape Harm ^Fragile Regen+ Dex+4} (You found it on level 3 of the Depths) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Harm: It increases damage dealt and taken. ^Fragile: It will be destroyed if unequipped. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). k - a +4 ring of protection l - the ring of Idapluitz (worn) {Will+ Str+9 Slay+2} (You took it off an ironbound convoker in the Desolation of Salt) [ring of strength] Will+: It increases your willpower. Str+9: It affects your strength (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). o - a +5 ring of evasion D - a +4 ring of protection I - the amulet of Dusk (worn) {Reflect +Inv rF+ Int-2 SH+5 SInv} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. rF+: It protects you from fire. Int-2: It affects your intelligence (-2). SH+5: It affects your SH (+5). SInv: It lets you see invisible. J - the ring "Muq Jac" (worn) {rElec AC+4} (You bought it in a shop on level 2 of the Snake Pit) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). K - a +5 ring of evasion O - the ring "Heneofiu" {rF++ rC+ Will- Dex+2 SInv} (You found it in an ice cave) [ring of protection from cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Q - the amulet of Ygingyfa {Faith rPois Str+4} (You found it in a treasure trove) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Str+4: It affects your strength (+4). R - the amulet "Mylo" {Chemistry +Inv rC+} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Inv: It lets you turn invisible. rC+: It protects you from cold. S - a +6 ring of dexterity T - an amulet of regeneration U - an amulet of the acrobat V - the ring of Humekubyi {rPois rF+ rC- MP+5 Dex+6} (You found it in the Desolation of Salt) [ring of dexterity] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+5: It affects your magic capacity (+5). Dex+6: It affects your dexterity (+6). W - the amulet "Wuimarr" {Reflect Str-4 Dex+4 SH+5} (You found it in the Desolation of Salt) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). SH+5: It affects your SH (+5). X - a ring of protection from fire Wands b - a wand of light (28) c - a wand of roots (24) f - a wand of mindburst (36) p - a wand of polymorph (8) a - a wand of flame (46) e - a wand of paralysis (52) Scrolls x - 6 scrolls of amnesia t - 26 scrolls of teleportation a - 3 scrolls of enchant armour f - 9 scrolls of fear I - 8 scrolls of immolation s - 5 scrolls of butterflies V - 6 scrolls of vulnerability r - 4 scrolls of revelation g - 9 scrolls of fog b - 6 scrolls of blinking T - 6 scrolls of torment W - 4 scrolls of brand weapon S - 2 scrolls of silence N - 5 scrolls of noise i - 12 scrolls of identify p - 2 scrolls of poison w - a scroll of enchant weapon Potions m - 13 potions of might A - 3 potions of attraction g - 3 potions of magic c - 13 potions of curing i - 4 potions of invisibility k - 8 potions of moonshine w - 7 potions of heal wounds h - 4 potions of haste M - 12 potions of mutation b - 6 potions of brilliance e - 4 potions of enlightenment r - 4 potions of resistance a - 5 potions of ambrosia B - 4 potions of berserk rage L - 3 potions of lignification C - 2 potions of cancellation Miscellaneous g - a +0 phial of floods h - a +3 lightning rod (4/4) Skills: + Level 26.6(27) Fighting - Level 18.0(23.0) Axes + Level 24.7(27) Armour - Level 8.0(13.0) Dodging + Level 25.0(27) Shields - Level 19.5 Invocations + Level 13.8 Evocations You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 52% 1 Foxfire Conj/Fire 0% 2x1d4 52% 1 Kinetic Grapnel Frge 0% 1d4 52% 1 Kiss of Death Conj/Necr 0% 2d5 52% 1 Magic Dart Conj 0% 1d3 52% 1 Poisonous Vapours Alch/Air 0% 1d1 52% 1 Sandblast Erth 0% 2d4 52% 1 Shock Conj/Air 0% 1d3 52% 1 Blink Tloc 0% N/A 67% 2 Construct Spike Launche Frge 0% 2d3 67% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 67% 2 Grave Claw Necr 0% 2d7 67% 2 Mercury Arrow Conj/Alch 0% 2d5 67% 2 Momentum Strike Conj/Tloc 0% 3d8 67% 2 Scorch Fire 0% 2d5 67% 2 Searing Ray Conj 0% 2d4 67% 2 Sublimation of Blood Necr 0% N/A 67% 2 Confusing Touch Hex 0% N/A 88% 3 Frozen Ramparts Ice 0% 1d1 88% 3 Fugue of the Fallen Necr 0% N/A 88% 3 Gloom Hex/Necr 0% N/A 88% 3 Inner Flame Hex/Fire 0% N/A 88% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 88% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 88% 3 Ozocubu's Armour Ice 0% N/A 88% 3 Passwall Erth 0% N/A 88% 3 Swiftness Air 0% N/A 88% 3 Teleport Other Tloc 0% N/A 88% 3 Vampiric Draining Necr 0% 2d6 88% 3 Airstrike Air 0% 2d(0-16) 99% 4 Cause Fear Hex 0% N/A 99% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Dispel Undead Necr 0% 3d6 99% 4 Flame Wave Conj/Fire 0% 2d4 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d12 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Dispersal Tloc 0% N/A 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Discord Hex 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Shatter Erth 0% 3d5* 100% 9 Soul Splinter Necr Unusable N/A N/A 1 Call Imp Summ Unusable N/A N/A 2 Tukima's Dance Hex Unusable N/A N/A 3 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Martyr's Knell Necr/Summ Unusable N/A N/A 4 Death Channel Necr Unusable N/A N/A 6 Sculpt Simulacrum Ice/Alch Unusable N/A N/A 6 Haunt Necr/Summ Unusable N/A N/A 7 Malign Gateway Summ/Tloc Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (2/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) IceCv (visited) WizLab (visited) Desolation (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:8 : D:13 [ Orc:2 ([*= Elf:1 (: Shoals:1 : Shoals:2 * Snake:1 [* Snake:2 ==::* Snake:3 :( Vaults:1 := Vaults:4 :* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:15** Lair:5 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:3 Innate Abilities, Weirdness & Mutations You are a lump of jelly. You are resistant to acid and immune to corrosive walls. Your amorphous body is immune to blinding, drowning, and ensnarement. Your melee attacks splash acid on your foes. You are amphibious. Your maximum health is increased. You cast all spells with heavily decreased power. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have a pair of horns on your head.) (You reflexively headbutt those who attack you in melee.) You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History The morphogenic ooze tail-slaps you! * * * LOW HITPOINT WARNING * * * You block the slime creature's attack. The slime creature hits you but does no damage. x2 The glowing orange brain pulsates. The glowing orange brain radiates an aura of fear! You are terrified of the glowing orange brain! The slime creature attacks as it pursues you! The slime creature misses you. You encounter a five-headed slymdra. You attempt to attack the glowing orange brain, but flinch away in fear! The morphogenic ooze barely misses you. The morphogenic ooze misses you. You block the slime creature's attack. You attempt to attack the glowing orange brain, but flinch away in fear! The slime creature hits you! * * * LOW HITPOINT WARNING * * * You block the slime creature's attack. The morphogenic ooze tentacle-slaps you! * * * LOW HITPOINT WARNING * * * The morphogenic ooze gores you. * * * LOW HITPOINT WARNING * * * The slime creature hits you! * * * LOW HITPOINT WARNING * * * You body-slam the glowing orange brain!! The glowing orange brain is heavily wounded. You block the slime creature's attack. The morphogenic ooze trunk-slaps you! * * * LOW HITPOINT WARNING * * * The morphogenic ooze touches you! * * * LOW HITPOINT WARNING * * * You attempt to attack the glowing orange brain, but flinch away in fear! The slime creature hits you!! * * * LOW HITPOINT WARNING * * * The slime creature barely misses you. The slime creature hits you! * * * LOW HITPOINT WARNING * * * You slap the glowing orange brain. The glowing orange brain is heavily wounded. The morphogenic ooze trunk-slaps you. * * * LOW HITPOINT WARNING * * * The morphogenic ooze misses you. The slime creature hits you! You die... ..##... #.# ..#.... .... ....... .... ..#....## ..... ........## #..... ..#......##.#.... ................. .......