Dungeon Crawl Stone Soup version 0.35-a0-1036-g2bd8e06e6e (webtiles) character file. Game seed: 3694165601991485675 56 psychicmeow the Chopper (level 3, -2/29 HPs) Began as a Coglin Fighter on Sept 17, 2026. Slain by a gnoll ... wielding a +2 flail of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (1349 turns). psychicmeow the Chopper (Coglin Fighter) Turns: 1349, Time: 00:01:18 Health: -2/29 AC: 6 Str: 18 XL: 3 Next: 95% Magic: 3/3 EV: 8 Int: 7 God: Gold: 61 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) a - +0 war axe {Daisaku} rCold . . . (100%) f - +1 hand axe (freeze) {Shatu-murrim} rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Daisaku} d - a +0 hand axe {Ulrike} f - a +1 hand axe of freezing (offhand) {Shatu-murrim} Missiles e - 2 javelins (quivered) Armour b - a +0 scale mail (worn) c - a +0 buckler Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of revelation {unknown} Potions m - 2 potions of might d - 2 potions of heal wounds {unknown} Skills: - Level 3.0 Fighting + Level 4.1 Axes - Level 2.6 Armour - Level 2.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 83% 1 Construct Spike Launche Frge 0% 2d3 92% 2 Summon Ice Beast Ice/Summ 0% N/A 99% 3 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You encounter a gnoll. It is wielding a +2 flail of protection and quivering a throwing net. The gnoll leaves your sight. The gnoll shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 whip. There are monsters nearby! The gnoll throws a throwing net. The throwing net closely misses you. You encounter a gnoll. It is wielding a +0 spear and quivering a throwing net. There are monsters nearby! The gnoll hits you but does no damage. You hit the gnoll but do no damage. x4; The gnoll barely misses you. The gnoll hits you with a +2 flail of protection. You slash the gnoll with your +0 war axe! The gnoll is severely wounded. You hit the gnoll with your +0 war axe. You hit the gnoll but do no damage. x2 The gnoll barely misses you. The gnoll hits you with a +2 flail of protection. The gnoll hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll but do no damage. The gnoll is heavily wounded. You closely miss the gnoll with your +1 hand axe of freezing. You barely miss the gnoll with your +0 war axe. You hit the gnoll with your +0 war axe. The gnoll barely misses you. The gnoll hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll with your +0 war axe. The gnoll is heavily wounded. You barely miss the gnoll with your +0 war axe. You hit the gnoll but do no damage. You hit the gnoll with your +1 hand axe of freezing. You freeze the gnoll. You kill the gnoll! You encounter a goblin. It is wielding a +0 dagger. The gnoll hits you with a +2 flail of protection. You die... #......... #.# ########## #.# #.# #(# #.# #.###.# #.....# #####.# #@# #.....)ğ# #.#####ğ# #ğ# #.# #.# #.# #g# You could see 3 gnolls and a goblin. Vanquished Creatures Terence (D:2) A gnoll (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms 5 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 6 bats A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psychicmeow the Coglin Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 142 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 285 | D:1 | Reached skill level 3 in Axes 987 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1170 | D:2 | Encountered Terence 1176 | D:2 | Killed Terence 1177 | D:2 | Reached skill level 4 in Axes 1349 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_lagoon_a D:2: layout_loops_ring, chequers_serial_rivers_small_3, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 4 | 4.1 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.1 Action || total ---------------------------++------- Attack: Normal || 63 Melee: War axe || 75 Hand axe || 76 Armour: Scale mail || 43 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1391 | 1328 | 63 | 0 | 1075 | 2 | 695.5 | Dungeon | 1391 | 1328 | 63 | 0 | 1075 | 2 | 695.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 940 daAuts D:2: 450 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+