Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13946575688330009030 10 psychobilly the Apothecary (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Mar 15, 2025. Slain by a gnoll ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:10:40 (1300 turns). psychobilly the Apothecary (DjFE) Turns: 1300, Time: 00:10:41 Health: 0/21 AC: 6 Str: 7 XL: 2 Next: 30% Gold: 31 EV: 6 Int: 16 God: SH: 0 Dex: 13 rFire + + . c - +0 whip rCold x . . (no shield) rNeg . . . b - +0 scale mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) e - a +0 club Missiles g - 6 stones Armour a - a +0 robe b - a +0 scale mail (worn) f - a +0 robe Scrolls d - a scroll of noise {unknown} i - 2 scrolls of fog {unknown} j - a scroll of immolation {unknown} Potions h - a potion of curing {unknown} Skills: + Level 0.3 Armour + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 56% 1 b - Scorch Fire 24% 2d6 71% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 90% 3 d - Inner Flame Hex/Fire 12% N/A 90% 3 e - Flame Wave Conj/Fire 12% 2d6 100% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Look: a gnoll, wielding a +0 club (heavily wounded) You miscast Foxfire. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 56% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 club (heavily wounded) You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. A hobgoblin comes into view. Casting: Foxfire (safe; 56% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 club (heavily wounded, ally target) There is not enough space to conjure foxfire! Your foxfire dissipates! The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Foxfire (safe; 56% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 club (heavily wounded) You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Foxfire (safe; 56% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 club (heavily wounded, ally target) There is not enough space to conjure foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 56% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 club (moderately wounded) You miscast Foxfire. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. Casting: Foxfire (safe; 56% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 club (moderately wounded) You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... #.###......# #...?###### ##g#g# #.#g# # #.# #g# #g# #g# #@# #v# #.# #.# ..# ### You could see 4 gnolls and a hobgoblin. Vanquished Creatures 3 ball pythons (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) A kobold (D:1) A goblin (D:1) 2 rats (D:1) 10 creatures vanquished. Vanquished Creatures (others) 24 foxfires 24 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psychobilly the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | psychobilly set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 368 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 1300 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 6 Whip || 5 Cast: Foxfire || 21 Armour: Scale mail || 45 Robe || 3 Dodge: Dodged || 16