Seeded DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 12079150814337189878 (custom seed) 116 psymon the Shooter (level 5, -5/38 HPs) Began as a Coglin Hunter on Feb 17, 2026. Slain by an ice beast (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:12 (880 turns). psymon the Shooter (Coglin Hunter) Turns: 880, Time: 00:02:12 Health: -5/38 AC: 3 Str: 12 XL: 5 Next: 1% Magic: 5/5 EV: 11 Int: 8 God: Gold: 118 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . (100%) a - +2 sling {Xiang} rCold . . . (100%) c - +0 sling {Nari} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Xiang} c - a +0 sling (offhand) {Nari} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} h - a scroll of identify {unknown} j - a scroll of acquirement {unknown} l - a scroll of teleportation {unknown} Potions d - 2 potions of might {unknown} f - 2 potions of magic {unknown} k - a potion of ambrosia {unknown} Skills: - Level 2.0 Fighting + Level 5.6 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 50% 1 Swiftness Air 0% N/A 86% 3 Fireball Conj/Fire 0% 3d3 100% 5 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Kikubaaqudgha Ru Sif Muna Uskayaw Vehumet The Shining One Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits the ice beast but does no damage. The ice beast is severely wounded. You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is almost dead. You shoot a sling bullet. The sling bullet closely misses the ice beast. The ice beast hits you. The ice beast freezes you! You shoot a sling bullet. The sling bullet closely misses the ice beast. You shoot a sling bullet. The sling bullet closely misses the ice beast. The ice beast closely misses you. You shoot a sling bullet. The sling bullet hits the ice beast but does no damage. The ice beast is almost dead. You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the ice beast. You shoot a sling bullet. The sling bullet barely misses the ice beast. The ice beast closely misses you. You shoot a sling bullet. The sling bullet barely misses the ice beast. You shoot a sling bullet. The sling bullet closely misses the ice beast. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ##.......... #_..#......#.._ . #.$..........# . #...#....#...# . #..........# .########+##⌠..#..#..⌠# .+.........##...Y....# .##...#.....#_..@..._# ......#.....####''#### .)....#............# #)#...#............# #)#######.###.#....# #.# ### #.....## #'##### #####..# ...>..# #..# ......# #!.# You could see an ice beast. Vanquished Creatures 4 gnolls (D:3) 4 adders 3 endoplasms 6 hobgoblins 9 jackals 2 quokkas (D:1) A ball python (D:1) 5 bats 2 frilled lizards (D:1) 4 goblins 6 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psymon the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 169 | D:1 | Reached skill level 4 in Ranged Weapons 169 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 421 | D:1 | Found a faded altar of an unknown god. 430 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 740 | D:2 | Reached skill level 5 in Ranged Weapons 740 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 798 | D:2 | You fall into a shaft and drop 1 floor! 799 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 804 | D:3 | Found a sacrificial altar of Ru. 806 | D:3 | Found a white marble altar of Elyvilon. 850 | D:3 | Reached XP level 5. HP: 26/38 MP: 5/5 868 | D:3 | Found a hide-covered altar of Uskayaw. 868 | D:3 | Found a shimmering blue altar of Sif Muna. 868 | D:3 | Found a radiant altar of Vehumet. 868 | D:3 | Found a glowing golden altar of the Shining One. 869 | D:3 | Encountered an ice beast 880 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring, dreamdust_ecumenical_altar_grove D:2: layout_basic, kennysheep_generic_room_15, lexackson_kobold_supper D:3: layout_basic, nicolae_overflow_sandstone_temple, minmay_overflow_temple_hex, mainiacjoe_sewer_entry_somewhere_in_here_2, kennysheep_generic_room_5, hangedman_abyss_or_decor_lesser_grid, minmay_quantized Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.6 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 146 | 90 || 236 Armour: Leather armour | 9 | 10 || 19 Dodge: Dodged | 3 | 3 || 6