Seeded DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 11136904400076662685 (custom seed) 312 psymon the Shooter (level 6, -3/44 HPs) Began as a Coglin Hunter on Feb 18, 2026. Slain by Edmund ... wielding a +1 heavy flail (16 damage) ... on level 4 of the Dungeon. The game lasted 00:02:01 (1986 turns). psymon the Shooter (Coglin Hunter) Turns: 1986, Time: 00:02:02 Health: -3/44 AC: 7 Str: 11 XL: 6 Next: 42% Magic: 6/6 EV: 11 Int: 9 God: Gold: 125 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . (100%) a - +2 sling {Oskar} rCold . . . (100%) c - +0 sling {Constanze} rNeg . . . (100%) b - +0 leather armour rPois . (100%) d - +0 helmet rElec . (100%) e - +2 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.27/turn MPRegen 0.10/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Oskar} c - a +0 sling (offhand) {Constanze} Missiles f - 3 throwing nets Armour b - a +0 leather armour (worn) d - a +0 helmet (worn) e - a +2 cloak (worn) Scrolls s - a scroll of butterflies c - 2 scrolls of identify {unknown} e - 3 scrolls of vulnerability {unknown} h - 2 scrolls of acquirement {unknown} j - a scroll of poison {unknown} k - 2 scrolls of teleportation {unknown} m - a scroll of fear {unknown} n - a scroll of fog {unknown} q - a scroll of blinking {unknown} Potions d - a potion of moonshine {unknown} f - a potion of invisibility {unknown} l - a potion of mutation {unknown} o - 3 potions of curing {unknown} Skills: - Level 2.0 Fighting + Level 6.9 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 47% 1 Grave Claw Necr 0% 2d7 63% 2 Mercury Arrow Conj/Alch 0% 2d5 63% 2 Sublimation of Blood Necr 0% N/A 63% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 85% 3 Ozocubu's Armour Ice 0% N/A 85% 3 Animate Dead Necr 0% N/A 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Edmund hits you with a +1 heavy flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits Edmund. Edmund is lightly wounded. You shoot a sling bullet. The sling bullet barely misses Edmund. You shoot a sling bullet. The sling bullet hits Edmund. Edmund is lightly wounded. You shoot a sling bullet. The sling bullet closely misses Edmund. Edmund closely misses you. You shoot a sling bullet. The sling bullet hits Edmund but does no damage. Edmund is lightly wounded. You shoot a sling bullet. The sling bullet hits Edmund. Edmund is moderately wounded. Edmund hits you with a +1 heavy flail. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Edmund. Edmund is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Edmund. Edmund completely misses you. You shoot a sling bullet. The sling bullet hits Edmund but does no damage. Edmund is moderately wounded. You shoot a sling bullet. The sling bullet hits Edmund! Edmund is heavily wounded. You shoot a sling bullet. The sling bullet hits Edmund! Edmund is severely wounded. You shoot a sling bullet. The sling bullet hits Edmund. Edmund is severely wounded. Edmund hits you with a +1 heavy flail! You die... Edmund says, "I'd like to see a scythe do that!" #. #. .##.### .....# ....# .... ..# #@######### #@#........ #.##>#.#.#### .............# ##.###.#####.# #. #.# #. #.# #. #.# #.#####.# #.......# You could see Edmund. Vanquished Creatures A bombardier beetle (D:3) 2 clockroaches 12 gnolls (D:3) 5 adders 3 dart slugs 7 orcs (D:3) 2 ribbon worms (D:2) 2 endoplasms 5 hobgoblins 4 jackals 3 quokkas 7 ball pythons 7 bats 11 goblins 7 kobolds 7 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psymon the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 83 | D:1 | Reached skill level 4 in Ranged Weapons 83 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 662 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 870 | D:2 | Reached skill level 5 in Ranged Weapons 870 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1357 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/5 1426 | D:3 | Reached skill level 6 in Ranged Weapons 1445 | D:3 | Reached XP level 6. HP: 27/44 MP: 6/6 1973 | D:4 | Encountered Edmund 1986 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring D:2: layout_basic D:3: layout_rooms, chequers_serial_rivers_room_a D:4: layout_loops_ring, minmay_temple_entry_large_hall, nrook_loot_triangle, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 4 5 6 | 6.9 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 136 | 214 || 350 Armour: Leather armour | 2 | 30 || 32 Dodge: Dodged | 6 | 17 || 23