psymon Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 24, D:1) a rat corpse (skeletalised by now) (4, -6, D:1) a bat corpse (skeletalised by now) (10, -3, D:1) a +0 club (11, -13, D:1) a staff of earth (16, -3, D:1) a +0 chain mail (17, -1, D:1) a +0 sling (18, 17, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (18, 23, D:1) a frilled lizard corpse (skeletalised by now) (21, 28, D:1) a ball python corpse (skeletalised by now) (24, -15, D:1) a +0 flail (28, 1, D:1) a jackal skeleton (30, 1, D:1) a jackal skeleton (39, -10, D:1) a +0 short sword (40, 15, D:1) a +0 short sword (41, -12, D:1) a +0 trident (41, -4, D:1) 2 poisoned darts (42, 9, D:1) a +0 leather armour (42, 25, D:1) a +0 dagger (47, -7, D:1) a +0 sling (47, 4, D:1) a jackal skeleton (48, 4, D:1) a jackal skeleton Level 2 of the Dungeon [Shop] Fatan's Weapon Boutique a +2 mace of protection (202 gold) a +0 hand axe (39 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (1176 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 sling (19 gold) a +0 quarterstaff (65 gold) a +1 trident of protection (145 gold) a +0 war axe (45 gold) 2 poisoned darts (15 gold) 6 javelins (234 gold) the +2 Maxwell's thermic engine {flame, freeze, rev} (852 gold) It cannot be enchanted further. a +0 rapier (71 gold) (3, -11, D:2) a +0 short sword (4, -1, D:2) a +0 whip a gnoll corpse (6, -1, D:2) a +0 whip (7, -4, D:2) the felid corpse of Natasha (7, -1, D:2) a +0 club (8, -1, D:2) a +0 flail (14, -16, D:2) a +0 pair of gloves (37, 2, D:2) a +0 short sword (60, -18, D:2) a rat corpse (skeletalised by now) (60, -3, D:2) a +0 robe (60, -1, D:2) a hobgoblin corpse (skeletalised by now)