Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14998379495406329676 630 puylanitar the Conjurer (level 7, -3/43 HPs) Began as an Octopode Conjurer on June 22, 2025. Was an Initiate of Vehumet. Slain by an ice beast (13 damage) ... on level 7 of the Dungeon. The game lasted 00:05:17 (4366 turns). puylanitar the Conjurer (Octopode Conjurer) Turns: 4366, Time: 00:05:17 Health: -3/43 AC: 1 Str: 7 XL: 7 Next: 48% Magic: 2/13 EV: 12 Int: 22 God: Vehumet [......] Gold: 299 SH: 0 Dex: 10 Spells: 7/14 levels left rFire + . . - Tentacles rCold . . . (no offhand) rNeg + . . (no helmet) rPois + (no amulet) rElec . g - +4 ring of slaying rCorr . i - ring of wizardry SInv . u - ring of Dithmenos's Pride {rPois rF+ rN+} Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 299 gold pieces. Inventory: Jewellery g - a +4 ring of slaying (worn) i - a ring of wizardry (worn) u - the ring of Dithmenos's Pride (worn) {rPois rF+ rN+} (You took it off a hobgoblin on level 4 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Wands o - a wand of roots (2) v - a wand of digging (5) Scrolls f - a scroll of revelation {unknown} k - a scroll of teleportation {unknown} l - a scroll of immolation {unknown} n - a scroll of noise {unknown} p - 2 scrolls of identify {unknown} q - a scroll of torment {unknown} s - 2 scrolls of enchant armour {unknown} t - a scroll of vulnerability {unknown} Potions a - a potion of magic b - a potion of haste {unknown} c - a potion of resistance {unknown} d - a potion of heal wounds {unknown} e - 2 potions of enlightenment {unknown} h - 2 potions of curing {unknown} j - a potion of invisibility {unknown} m - a potion of cancellation {unknown} r - a potion of might {unknown} Skills: + Level 1.3 Fighting + Level 2.6 Dodging - Level 2.6 Stealth + Level 4.1 Spellcasting + Level 5.7 Conjurations + Level 1.3 Summonings * Level 4.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Searing Ray Conj 58% 2d6 1% 2 e - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 7% 2 Sublimation of Blood Necr 4% N/A 7% 2 Passwall Erth 4% N/A 13% 3 Swiftness Air 4% N/A 13% 3 Fulminant Prism Conj/Alch 8% 3d7 14% 4 Summon Forest Summ/Tloc 8% N/A 36% 5 Curse of Agony Necr 4% N/A 73% 5 Eringya's Noxious Bog Alch 2% 4d6 99% 6 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Summon Hydra Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair: D:8-11 Altars: Ashenzari Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) An ice beast comes into view. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (79% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. An orc wizard comes into view. It is wielding a +0 dagger. The searing ray hits the ice beast. The ice beast is moderately wounded. The orc wizard shouts! You hear an angry hiss. The searing ray hits the ice beast! The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You climb downwards. There is a stone staircase leading up here. Unknown command. The ice beast attacks as it pursues you! The ice beast closely misses you. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line The roots erupt in riotous growth! Roots grab the ice beast. The grasping roots constrict the ice beast! The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #[###### ##......## .......>.# ##.######.## ........#.# #...###.#.# # #.#.#.# #