Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9413947686730859187 63 puylanitar the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Jan 20, 2026. Was an Initiate of Vehumet. Slain by Grinder (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (1861 turns). puylanitar the Conjurer (Deep Elf Conjurer) Turns: 1861, Time: 00:02:39 Health: -3/19 AC: 3 Str: 10 XL: 3 Next: 89% Magic: 3/10 EV: 12 Int: 27 God: Vehumet [......] Gold: 92 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . o - +7 sling of Foolhardiness {flame, +Blink rElec Int+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + i - scarf {harm} rCorr . s - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: harm (+30% outgoing, +20% incoming) @: no status effects A: magic regeneration a: Renounce Religion, Evoke Blink You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons g - a +3 short sword o - the +7 sling of Foolhardiness (weapon) {flame, +Blink rElec Int+3} (You found it on level 3 of the Dungeon) +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Armour a - a +0 robe (worn) i - a scarf of harm (worn) s - a +0 pair of gloves (worn) Jewellery f - a +6 ring of strength (worn) r - a +6 ring of strength Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of vulnerability {unknown} h - a scroll of identify {unknown} j - a scroll of poison {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic e - 2 potions of berserk rage {unknown} k - a potion of ambrosia {unknown} l - a potion of invisibility {unknown} n - a potion of lignification {unknown} p - a potion of curing {unknown} q - a potion of haste {unknown} Skills: + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations * Level 2.4 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Ru Sif Muna Trog Vehumet Zin The Shining One Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. Grinder is nearby! You shoot a sling bullet. The sling bullet hits Grinder. The sling bullet burns Grinder. Grinder is lightly wounded. Grinder says, "What is the universe for?" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of flame (lightly wounded, 77% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) Grinder zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder. Grinder is moderately wounded. The searing ray hits Grinder. Grinder is moderately wounded. Grinder closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of flame (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) Grinder hits you. You die... Grinder sighs, "Dead already? I want a refund." ##.# ###..# #...## #.### . ##.# ..#######..# ...=....#.## ........#.# .......@'.# ?......5### ..####.## $.. ..#. #.##. ... .. .ß †. You could see Grinder. Vanquished Creatures 2 adders 2 dart slugs 2 ribbon worms (D:4) A giant cockroach (D:1) 7 hobgoblins 6 jackals 5 ball pythons 4 bats 6 endoplasms 2 goblins 2 kobolds 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | puylanitar the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 110 | D:1 | Reached skill level 1 in Translocations 198 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 245 | D:1 | Learned a level 2 spell: Searing Ray 871 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 956 | D:2 | You fall into a shaft and drop 2 floors! 1009 | D:4 | Found a staircase to the Ecumenical Temple. 1015 | D:4 | Found a glowing silver altar of Zin. 1025 | Temple | Entered the Ecumenical Temple 1035 | Temple | Became a worshipper of Vehumet 1069 | D:4 | Reached XP level 3. HP: 19/19 MP: 4/9 1275 | D:3 | Identified the +7 sling of Foolhardiness {flame, +Blink | rElec Int+3} 1748 | D:3 | Found a hazy altar of Hepliaklqana. 1849 | D:3 | Noticed Grinder 1861 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_basic, basic_altar D:3: layout_basic, lemuel_doored_altar, mainiacjoe_overflow_cross_hatched, roderic_malta_cross, st_stairs_1, uniq_grinder D:4: layout_basic, zin_scriptorium, lemuel_mausoleum_altar_yredelemnul, minmay_temple_entry_butterflies, minivault_19, nicolae_wormholes, uniq_pikel Temple: jpeg_temple_clearing Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.4 Dodging | 3 | 3.1 Stealth | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Fire: Sling || 19 Cast: Magic Dart || 40 Searing Ray || 13 Armour: Robe || 3 Dodge: Dodged || 4