Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16275233882774138826 29 puylanitar the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Apr 21, 2026. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:00 (1557 turns). puylanitar the Conjurer (Octopode Conjurer) Turns: 1557, Time: 00:04:00 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 16% Magic: 0/6 EV: 7 Int: 22 God: Gold: 59 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) a - amulet of dissipation rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: vertiginous, attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, strong-willed 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Jewellery a - an amulet of dissipation (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} h - a scroll of fog {unknown} m - a scroll of enchant armour {unknown} Potions g - a potion of magic A - a potion of attraction k - a potion of curing {unknown} l - a potion of heal wounds {unknown} n - a potion of cancellation {unknown} o - a potion of enlightenment {unknown} p - a potion of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations * Level 1.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 6% 1 c - Searing Ray Conj 42% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 52% 4 Fulminant Prism Conj/Alch 5% 3d7 65% 4 Bombard Conj/Erth 5% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are strong-willed. (Will+) Message History Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. You aren't carrying any items that you can evoke. You closely miss Terence. Your grab misses Terence. You squeeze Terence. Terence is severely wounded. Terence hits you with a +0 flail. You barely miss Terence. Your grab misses Terence. Terence is severely wounded. Terence hits you with a +0 flail! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. It was a potion of attraction. You feel attractive to monsters. f -> A - a potion of attraction You stop channelling your searing ray. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of moonshine. You feel tipsy. Terence barely misses you. It was a potion of mutation. You feel extremely strange. You feel strong-willed. Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.# ### #.###########.# #.............# ########@###########.# #......@.# #.# #.######## #.# #.# #########.# #.# #>.......@# #.# ####...#####.# #####.# #†.....## #.### #.....# #.......# #.... #.###.# #.....#.####..## #.# #.# #.....#........# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms 3 hobgoblins (D:1) 3 quokkas 3 ball pythons 3 bats A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | puylanitar the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 318 | D:1 | Reached skill level 1 in Translocations 318 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 964 | D:1 | Learned a level 2 spell: Searing Ray 1338 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1510 | D:2 | Encountered Terence 1555 | D:2 | HP: 1/21 [Terence/+0 flail (9)] 1557 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1557 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_corners, hangedman_decor_push, darby_backdoor_misty_motte D:2: layout_basic, darby_intimidation_tactics, uniq_terence Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 47 Searing Ray || 2 Drink: Attraction || 1 Moonshine || 1 Mutation || 1 Armour: None || 9 Dodge: Dodged || 5