qkqk Level 1 of the Dungeon (3, 4, D:1) a ball python corpse (skeletalised by now) (7, 35, D:1) a +0 hat (28, -14, D:1) a +0 dagger (29, 16, D:1) a jackal corpse (skeletalised by now) (37, 0, D:1) a +0 club Level 2 of the Dungeon [Shop] Lin Guzok's Jewellery Emporium an amulet of faith (400 gold) a +5 ring of evasion (360 gold) a ring of magical power (200 gold) a ring of ice (250 gold) a +6 ring of strength (360 gold) a ring of flight (175 gold) a blade talisman (300 gold) (0, 0, D:2) a +0 robe (3, 0, D:2) a +0 trident (7, 13, D:2) a +0 leather armour (7, 43, D:2) a +0 club (9, 39, D:2) a +0 short sword 5 stones (10, 8, D:2) 8 stones (17, 22, D:2) a +0 chain mail (24, 16, D:2) a +0 dagger (25, 47, D:2) a +0 short sword (26, 1, D:2) a +0 mace (26, 13, D:2) a +0 quarterstaff (29, 20, D:2) a +0 whip 2 stones (30, 8, D:2) a +0 club (33, 9, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (38, 24, D:2) a +0 robe (39, 24, D:2) a +0 club a goblin skeleton (40, -6, D:2) 5 stones (41, 25, D:2) a +1 dagger of electrocution (44, 7, D:2) a +0 flail a +0 chain mail (49, 19, D:2) a +0 whip a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Estyn's Antique Weapon Boutique a +0 dagger (44 gold) a +3 falchion of flaming (492 gold) a +2 battleaxe of holy wrath (521 gold) a +2 mace of protection (343 gold) a +4 glaive (627 gold) a +0 dagger (44 gold) the +4 arbalest of Juixirhu {drain, ^Fragile rF+ SInv} (895 gold) rF+: It protects you from fire. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. a +0 spear of venom (123 gold) [Shop] Roev Oje's Antique Armour Shop the +8 plate armour "Zarygooq" {^Drain Fly rCorr Str+6} (2710 gold) Str+6: It affects your strength (+6). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. a +0 leather armour (64 gold) a +1 scale mail of cold resistance (512 gold) a +4 ring mail of fire resistance (992 gold) the +4 plate armour of the Akabeko {Harm rElec rF+ SInv} (2182 gold) rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a +0 scale mail (128 gold) a scarf of harm (288 gold) a +0 chain mail (144 gold) a +0 ring mail (128 gold) (0, 0, D:3) a +0 dagger (10, -3, D:3) a +0 short sword (19, -31, D:3) a +0 flail (27, 3, D:3) 4 boomerangs (39, 1, D:3) a +0 dagger a +0 robe a +0 hand axe a +0 club a +0 ring mail a +0 dagger a +0 leather armour (40, 1, D:3) a +0 whip a +0 leather armour (47, -25, D:3) a +0 robe (52, -27, D:3) a +0 ring mail a +0 mace a +0 dagger (52, -26, D:3) a +0 robe a +0 dagger (53, -27, D:3) a +0 leather armour a +0 trident (54, 2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, 23, D:4) a +0 flail a +0 robe a +0 flail a +0 leather armour (4, 24, D:4) a +0 club 3 boomerangs a +0 chain mail (5, 23, D:4) a +0 club a +0 leather armour (5, 24, D:4) a +0 club a +0 ring mail (8, 1, D:4) 3 poisoned darts (17, 51, D:4) 6 stones (27, 45, D:4) a +0 short sword (38, -3, D:4) a +0 sling (42, 9, D:4) a +0 dagger a +0 robe (43, 9, D:4) a +0 club a +0 short sword 11 stones a +0 short sword a +0 leather armour (44, 9, D:4) 6 stones Level 5 of the Dungeon (0, 0, D:5) a +1 rapier of draining (8, -3, D:5) a +0 leather armour (9, -10, D:5) 7 stones (14, -9, D:5) a +0 leather armour (14, 12, D:5) a +0 robe (30, 24, D:5) a +0 ring mail (32, 9, D:5) a +0 spear (37, 25, D:5) a +0 sling (46, 42, D:5) a +0 hand axe (49, -4, D:5) a +0 hand axe Level 6 of the Dungeon (2, 1, D:6) a potion of attraction (7, 0, D:6) a +0 robe (29, 24, D:6) a +0 club (31, -11, D:6) a +0 ring mail (34, 9, D:6) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (38, -5, D:6) a +0 morningstar (41, -15, D:6) 4 stones (44, 33, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a wand of paralysis (7) the Ecumenical Temple