qkqk Level 1 of the Dungeon [Shop] Tirabb Kuwo's Antique Armour Emporium a +0 robe (20 gold) a +2 scale mail of death (483 gold) a +0 pair of boots (103 gold) a +0 plate armour (414 gold) a +9 plate armour of ponderousness (920 gold) a +2 pair of gloves (379 gold) the +1 ring mail of the Evil One {Slay+2} (561 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +0 plate armour (414 gold) (0, 0, D:1) a +0 short sword (3, 1, D:1) a +0 leather armour (13, -13, D:1) a kobold skeleton (17, -14, D:1) a rat skeleton (21, 10, D:1) a +0 dagger (22, -2, D:1) a rat skeleton (24, -33, D:1) a +0 sling (29, -7, D:1) a +0 dagger (37, -12, D:1) a +0 club (38, -9, D:1) a rat skeleton Level 2 of the Dungeon (15, -3, D:2) a +0 dagger (17, 19, D:2) a +0 club (20, 1, D:2) a quokka skeleton (22, 0, D:2) a +0 club a +0 sling (22, 16, D:2) a +0 club a +0 sling (32, -11, D:2) a +0 sling (32, 6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (33, 9, D:2) a +0 chain mail (35, 16, D:2) a bat corpse (skeletalised by now) (39, 10, D:2) an adder corpse (skeletalised by now) a rat corpse (skeletalised by now) (41, -3, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (11, 0, D:3) an adder skeleton (13, -18, D:3) a bat skeleton (13, 7, D:3) a rat skeleton (18, -24, D:3) a +0 club an orc corpse (skeletalised by now) (19, -29, D:3) a bat corpse (skeletalised by now) (30, -31, D:3) a +0 short sword a kobold corpse (skeletalised by now) (30, -30, D:3) a +0 dagger a +0 whip the +4 leather armour "Ries" {*Silence rF++ rCorr Int+3} *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (31, 7, D:3) an adder skeleton (32, -4, D:3) an inkwell talisman (33, -26, D:3) a +0 robe (34, -17, D:3) a +0 mace (34, 15, D:3) a +0 leather armour (40, -25, D:3) a +0 short sword an orc corpse (skeletalised by now) (42, -6, D:3) a rat corpse (skeletalised by now) (49, 5, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 sling (0, 2, D:4) a +0 leather armour (11, -10, D:4) a +0 ring mail (16, -3, D:4) a quokka skeleton (23, 2, D:4) a ball python skeleton (28, -5, D:4) a +0 club a goblin skeleton (37, 24, D:4) a +0 spear a gnoll skeleton (38, 24, D:4) a +0 flail a gnoll skeleton (38, 26, D:4) a +0 spear (40, 0, D:4) a quokka corpse (skeletalised by now) (41, -11, D:4) a jackal corpse (skeletalised by now) (41, -10, D:4) a jackal corpse (skeletalised by now) (41, 15, D:4) an adder skeleton (42, -9, D:4) a +0 club a goblin skeleton (47, -16, D:4) a +0 leather armour Level 5 of the Dungeon (2, -11, D:5) a +0 short sword (4, -11, D:5) a +0 mace (4, -10, D:5) a +0 dagger an orc corpse (skeletalised by now) (4, 28, D:5) a hound corpse (skeletalised by now) (5, 8, D:5) a quokka skeleton (8, 13, D:5) a +0 flail (9, 9, D:5) a +0 club a +0 robe a gnoll skeleton (10, 18, D:5) a +0 robe (12, -7, D:5) a +0 trident (21, -7, D:5) a hound skeleton (24, 32, D:5) a quill talisman (25, 32, D:5) a +0 halberd (26, -11, D:5) a +0 hand axe (28, -14, D:5) a +0 plate armour (30, 16, D:5) a +0 giant club (32, 15, D:5) a +0 whip (32, 24, D:5) a +0 halberd (33, 14, D:5) a +0 whip a +0 club a gnoll skeleton (35, 12, D:5) a +0 falchion (42, 13, D:5) a +0 falchion (44, 19, D:5) a +0 robe (50, 20, D:5) a +0 flail (51, 13, D:5) a +0 club (51, 14, D:5) a +0 short sword (51, 16, D:5) a +0 flail (52, 16, D:5) a +2 heavy trident (52, 17, D:5) a +0 club (53, 16, D:5) a +0 club an orc skeleton Level 6 of the Dungeon [Shop] Mezxatz's Assorted Antiques a +1 robe of fire resistance (335 gold) the +3 pair of mountain boots {steadfast, rC+} (871 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. a +0 pair of gloves (117 gold) a +0 ring mail (104 gold) a talisman of death (1040 gold) a +0 leather armour (52 gold) a lightning rod (4/4) (1040 gold) [Shop] Coolou's General Store a potion of enlightenment (55 gold) a scroll of fear (44 gold) a +0 ring mail (44 gold) a potion of ambrosia (unknown) (88 gold) a +0 spear (33 gold) 6 boomerangs (132 gold) a parchment of Inner Flame (96 gold) a tin of tremorstones (2/2) (440 gold) [Shop] Eteijaw's Jewellery Shoppe the amulet "Ulaiteo" {Wildshape Dex+2 Slay+2} (545 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the amulet "Fouma" {Spirit *Silence rN++ Int+3} (530 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). a ring of flight (192 gold) a +6 ring of dexterity (396 gold) the ring of the Ebigane {rElec rN+ MP+9 Str-5} (304 gold) [ring of magical power] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). an inkwell talisman (110 gold) the death talisman of Qusyvicy {rCorr Int+2} (1361 gold) [talisman of death] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). an amulet of faith (unknown) (440 gold) a +4 ring of slaying (unknown) (396 gold) a ring of positive energy (220 gold) [Shop] Tonu Qonu's Antique Weapon Shop a +0 club (10 gold) a +4 great sword of holy wrath (840 gold) a +0 flail (73 gold) a +0 shortbow (63 gold) a +0 quarterstaff (105 gold) a +0 great sword (210 gold) the +5 quarterstaff of Honour {heavy, rF+ Will+ Dex+2} (1213 gold) rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +5 arbalest of draining (850 gold) a +0 great sword (210 gold) the +8 great sword of Hell's Wrath {holy, rN+ Int+2} (1541 gold) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. [Shop] Eroad's Antique Weapon Shop a +0 arbalest (180 gold) a +5 mace of protection (734 gold) a +2 devious short sword (360 gold) a +0 long sword (84 gold) a +0 quarterstaff (120 gold) a +0 hand axe (72 gold) a +0 falchion (72 gold) a +0 quarterstaff (120 gold) a +0 spear (72 gold) a +0 dagger (48 gold) (0, 0, D:6) a +0 club (4, 7, D:6) a +0 hand axe (4, 8, D:6) a +0 dagger (4, 12, D:6) a +0 hand axe a +0 ring mail (6, 2, D:6) a +0 whip (8, 16, D:6) a +0 dagger a +0 robe (12, -12, D:6) a +0 quarterstaff (17, 2, D:6) a +0 ring mail (26, -20, D:6) a +0 robe Level 7 of the Dungeon (1, -4, D:7) a +0 morningstar a +0 robe a +4 mace a +0 robe a +3 scimitar a +0 robe (32, -16, D:7) a +0 flail (34, -16, D:7) a +0 flail a +0 spear (35, -16, D:7) a +0 club (37, 3, D:7) a +0 dagger a +0 robe (45, 18, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +2 mace of protection (0, 21, D:8) a +0 dagger a +0 leather armour (1, -2, D:8) a +0 robe a +3 scimitar of freezing (1, -1, D:8) a +0 robe a +2 flail (3, 4, D:8) a +0 robe a +0 club (4, -3, D:8) a +0 robe a +0 war axe (4, -2, D:8) a +0 robe a +3 scimitar (5, 1, D:8) a +0 flail (6, 0, D:8) a +0 club a +0 club (7, 1, D:8) a +0 orcbow a +0 club (20, -17, D:8) a +0 robe (24, 12, D:8) a parchment of Slow (25, -2, D:8) an inkwell talisman (29, 18, D:8) a +0 leather armour (33, 17, D:8) a +0 plate armour (36, 1, D:8) a +0 spear Level 9 of the Dungeon [Shop] Raxad's Jewellery Shoppe an amulet of the acrobat (unknown) (540 gold) a ring of see invisible (unknown) (270 gold) a ring of willpower (unknown) (450 gold) a +6 ring of strength (648 gold) a ring of protection from fire (unknown) (450 gold) the ring "Uriegrogh" {MP+9 Str+2 Dex+3} (675 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the ring "Jaty" {rCorr Str+3} (599 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). the amulet "Zisuff" {Acrobat rC+} (792 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. (7, 5, D:9) a +0 short sword (7, 6, D:9) a +0 short sword (8, 6, D:9) 3 large rocks (9, 5, D:9) a +0 mace a +0 ring mail a +0 hand axe a +0 leather armour (11, 5, D:9) a +0 club (13, 4, D:9) a +0 club a +0 short sword a +0 dagger (13, 7, D:9) a +0 dagger (21, 19, D:9) a +0 club a +0 club a +0 dagger a +0 robe (21, 20, D:9) a +0 club a +0 leather armour (27, 0, D:9) a +0 hand axe a +0 robe (29, 5, D:9) a +0 dagger (29, 9, D:9) a +2 halberd of venom a +0 plate armour (34, 5, D:9) a +0 hand axe a +0 mace of holy wrath a +2 leather armour of poison resistance (37, 3, D:9) a +0 club a +0 leather armour (38, 0, D:9) a +0 whip a +0 leather armour (38, 1, D:9) a +0 dagger a +0 robe a +0 flail a +0 hand axe (38, 15, D:9) a +0 leather armour (39, 0, D:9) a +0 hand axe a +0 leather armour (39, 24, D:9) a +0 shortbow (40, 0, D:9) a +0 dagger a +0 robe (40, 28, D:9) a +0 dagger (43, -7, D:9) a +1 heavy hand axe (48, 1, D:9) a +0 robe a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 chain mail (1, 2, D:10) a dart of disjunction (2, 2, D:10) 17 gold pieces (3, 33, D:10) a +0 cloak (17, 5, D:10) a +0 quarterstaff (18, 31, D:10) a +0 giant spiked club a +0 giant spiked club (22, 15, D:10) a +0 plate armour (22, 33, D:10) a +0 chain mail a +0 whip (26, 31, D:10) a +0 club a +2 robe of willpower (27, 20, D:10) a +0 dagger a +2 leather armour of cold resistance a +0 war axe a +0 glaive a +0 plate armour (31, 15, D:10) a parchment of Animate Dead (31, 33, D:10) a +0 robe (31, 39, D:10) a +0 quarterstaff (32, 18, D:10) a +0 mace a +0 hand axe a +0 leather armour (32, 30, D:10) a +0 ring mail (33, 1, D:10) a +0 ring mail (33, 29, D:10) a +0 quarterstaff a +0 leather armour (33, 30, D:10) a +0 falchion (33, 31, D:10) a +0 mace a +0 robe (34, 28, D:10) the +0 ring mail "Hojaof" {Harm Int+4 Dex-2} Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 hand axe (38, -6, D:10) a +0 short sword (47, 8, D:10) a +0 hand axe (50, 31, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (21, 35, D:11) a +0 robe a +0 dagger a +0 short sword a +0 robe a +0 dagger (21, 36, D:11) a +0 short sword a +0 dagger a +0 dagger (33, 36, D:11) a +0 flail a +0 robe (40, 17, D:11) a +0 dire flail a +0 giant club (45, 48, D:11) a +0 pair of gloves (48, 27, D:11) a +0 flail (48, 41, D:11) a +0 devious dagger (55, 7, D:11) a +0 mace Level 12 of the Dungeon (0, 0, D:12) a +0 leather armour (5, -18, D:12) 4 large rocks (9, -41, D:12) a +0 ring mail (9, -9, D:12) a +0 battleaxe (18, -24, D:12) a +0 shortbow (34, -29, D:12) a +0 ring mail (34, -27, D:12) a +0 robe (42, -31, D:12) a +0 quarterstaff (46, -8, D:12) a +0 robe (47, -10, D:12) a +2 ring mail of willpower (48, -33, D:12) 2 large rocks (53, -16, D:12) a +0 dagger (53, -15, D:12) a +3 glaive a +0 plate armour (54, -14, D:12) a +2 dagger of flaming a +0 robe a +0 flail a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (6, 30, Lair:1) a +0 cloak of corrosion resistance (11, 8, Lair:1) 19 gold pieces (14, 10, Lair:1) a potion of enlightenment (14, 12, Lair:1) 19 gold pieces (21, 9, Lair:1) 15 gold pieces (22, 34, Lair:1) a +0 robe (30, 30, Lair:1) a scroll of vulnerability (31, 20, Lair:1) a potion of curing