qoala Level 1 of the Dungeon (6, -1, D:1) a rat skeleton (14, -3, D:1) a goblin corpse (skeletalised by now) (18, -6, D:1) a bat corpse (skeletalised by now) (24, 5, D:1) a quokka skeleton (26, 5, D:1) a bat corpse (skeletalised by now) (26, 11, D:1) a +0 club a goblin skeleton (39, 22, D:1) a +0 scale mail (42, 43, D:1) a ball python corpse (skeletalised by now) (48, 41, D:1) a ball python corpse (skeletalised by now) (49, -6, D:1) a rat corpse (skeletalised by now) (54, 19, D:1) 7 gold pieces (54, 20, D:1) a +0 scale mail (54, 21, D:1) a book of Spatial Translocations (55, 19, D:1) a scroll of blinking (55, 20, D:1) a +0 robe (55, 21, D:1) a potion of attraction (56, 19, D:1) 12 gold pieces (56, 20, D:1) 12 gold pieces (56, 21, D:1) a +0 ring mail Level 2 of the Dungeon (6, 0, D:2) a +0 dagger (7, 16, D:2) a rat skeleton (8, 16, D:2) a +0 dagger a goblin skeleton (14, 29, D:2) a rat skeleton (26, -1, D:2) a frilled lizard skeleton (26, 7, D:2) a bat skeleton (27, -3, D:2) an adder skeleton (27, 42, D:2) a +0 dagger a kobold corpse (skeletalised by now) (31, 41, D:2) a frilled lizard corpse (skeletalised by now) (45, 30, D:2) a +0 short sword (49, 34, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 ring mail of Knowledge {Fly Will+} (4370 gold) Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. the +8 whip "Qaco" {drain, ^Fragile rElec rF++ SInv} (7460 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe of the Moon {rF+ rN+ Stlth+} (2190 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +11 dagger of Zuergh {flame, rElec Str+2} (7680 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. the +9 spear of the Abyss {antimagic, *Rage rPois rF+ rC+} (7710 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +9 mace "Reluawom" {vamp, ^Fragile +Blink rPois rF++} (8410 gold) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. the amulet of Music {Dissipate Harm Will- rCorr Slay+3} (5100 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +3 robe of Filigreed Liberty {Bane ^Drain Str+6 Stlth+} (3270 gold) Bane: It inflicts you with a random bane when you equip it. ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the blade talisman of Gehenna {Fly rElec Will+ Stlth+} (12320 gold) [blade talisman] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the +9 hand axe of the Dancing Shark {venom, +Blink Str+2 Stlth+} (6960 gold) +Blink: It lets you blink. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 ring mail of Doeha {Int+6} (2860 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +0 robe of the Lost Prophets {+Inv rC+ Will- Dex+2} (2190 gold) +Inv: It lets you turn invisible. rC+: It protects you from cold. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet "Nariuzu" {Acrobat rF+ Regen+} (4400 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. the +7 spear of Fate {protect, rPois rC+ Str+3 Int+4} (7150 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 helmet "Cubac" {Snipe, rC++} (4400 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the ring "Cenaeti" {Dex+9 Slay+4} (6190 gold) [ring of slaying] Dex+9: It affects your dexterity (+9). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Youthful Indiscretion {rC+ rN+ Dex+3} (4250 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the ring of the Resonant Guava {*Corrode rF+ Will+ Str+3 Slay+5} (5930 gold) [ring of protection from fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the amulet "Ajinev" {rN+ Regen+} (4120 gold) [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. the ring "Duoloat" {Str-2 Int+2 Dex+4 SInv} (3040 gold) [ring of see invisible] Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (2, 12, D:3) a bat corpse (skeletalised by now) (8, -6, D:3) a +0 club (11, -31, D:3) a +0 short sword (30, -39, D:3) a +0 chain mail (34, -19, D:3) a +0 robe (36, -9, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (2, 16, D:4) a +0 short sword 4 stones (19, -9, D:4) a +0 ring mail (22, -9, D:4) a +0 hand axe (22, -7, D:4) a +0 mace (22, -4, D:4) a +0 club (22, -3, D:4) a +0 club a +0 spear (47, 3, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a parchment of Mercury Arrow (1, 11, D:5) a +0 short sword (8, 8, D:5) a +0 club (27, 8, D:5) 6 gold pieces (28, 10, D:5) a scroll of identify (35, 17, D:5) a poisoned dart (38, 15, D:5) a poisoned dart (40, 15, D:5) a +0 helmet