qoala Level 1 of the Dungeon (5, 10, D:1) a ball python skeleton (7, 10, D:1) a +0 club (9, 11, D:1) a ball python skeleton a jackal skeleton (10, 11, D:1) a jackal skeleton (12, 20, D:1) a +0 ring mail (13, 29, D:1) a +0 leather armour (14, 24, D:1) a +0 leather armour (16, 28, D:1) a rat skeleton (17, 28, D:1) 4 stones a +0 dagger a kobold skeleton a bat skeleton (20, 24, D:1) a +0 robe (21, 30, D:1) a +0 mace (22, -2, D:1) a quokka corpse (skeletalised by now) (22, -1, D:1) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (22, 0, D:1) a frilled lizard corpse (skeletalised by now) (23, 0, D:1) a frilled lizard corpse (skeletalised by now) (29, -9, D:1) a +0 robe (31, 4, D:1) a hobgoblin skeleton (34, 2, D:1) a +0 robe (38, -9, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (3, 9, D:2) a rat skeleton (5, 2, D:2) a bat skeleton (10, 18, D:2) a +0 dagger (11, 24, D:2) a quokka skeleton (11, 26, D:2) a bat skeleton (16, 10, D:2) a +0 club (18, 4, D:2) a +0 whip (22, 18, D:2) a rat skeleton (28, 20, D:2) a quokka skeleton Level 3 of the Dungeon (1, 4, D:3) a +0 leather armour (6, 2, D:3) a +0 club (7, 5, D:3) a +0 dagger (9, -8, D:3) a +0 club an orc corpse (skeletalised by now) (21, -32, D:3) a +0 spear (32, -10, D:3) a +0 chain mail (35, -33, D:3) a +0 club a goblin corpse (skeletalised by now) (36, -22, D:3) a +2 plate armour of cold resistance (unseen) (37, -24, D:3) a throwing net (39, -32, D:3) an adder corpse (skeletalised by now) (41, -32, D:3) a ball python corpse (skeletalised by now) (44, 11, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 10 gold pieces (4, -4, D:4) a scroll of identify (5, -6, D:4) a scroll of teleportation (6, -4, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (7, -6, D:4) a potion of might (8, -4, D:4) a potion of haste (12, 1, D:4) a hobgoblin corpse (13, 8, D:4) a scroll of poison (17, 0, D:4) a clockroach corpse (29, -24, D:4) a +0 club a goblin corpse (29, -22, D:4) a hobgoblin corpse (32, -28, D:4) a +0 robe