qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -3, D:1) a +0 dagger (9, -23, D:1) a scroll of blinking a +0 leather armour (10, -30, D:1) a +0 club a +0 dagger (16, -13, D:1) a +0 dagger 5 stones (19, -19, D:1) a +0 club (21, -7, D:1) a +0 sling (40, -18, D:1) a +0 leather armour (64, -3, D:1) a +0 club Level 2 of the Dungeon [Shop] Weclimn's General Store a +3 flail of protection (212 gold) a scroll of teleportation (30 gold) a scroll of noise (10 gold) a +0 sling (15 gold) a +2 dagger of venom (144 gold) a scroll of identify (20 gold) a scroll of magic mapping (75 gold) (0, 0, D:2) a +0 short sword 3 stones (1, 0, D:2) a +0 short sword (14, -50, D:2) a quokka corpse (31, -43, D:2) a +0 short sword (37, -41, D:2) a +0 club (40, 2, D:2) an Everburning Encyclopedia (42, -43, D:2) a +0 short sword a stone (43, -5, D:2) a +0 scale mail (46, -17, D:2) 3 stones (48, -51, D:2) the +8 sling "Oddof" {freeze, rN+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. (54, -12, D:2) 7 stones