qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -3, D:1) a book of Debilitation (10, 5, D:1) a +0 dagger (14, 13, D:1) a +0 robe (17, 9, D:1) 4 stones (21, 14, D:1) a +2 mace of distortion (22, -5, D:1) a +0 dagger (22, -2, D:1) 4 atropa-tipped darts (23, -1, D:1) a scroll of blinking a ring of flight (26, 14, D:1) a +0 whip 3 stones (28, 4, D:1) 2 poisoned darts (30, -13, D:1) a +0 short sword (31, 7, D:1) a +0 hand axe (36, 17, D:1) a +0 dagger (44, -1, D:1) a +0 hand axe (52, 15, D:1) a +0 trident Level 2 of the Dungeon (12, 17, D:2) a +0 short sword (13, 25, D:2) a +0 long sword of freezing (30, -15, D:2) a +0 dagger (31, 6, D:2) a +0 sling (34, -16, D:2) a scroll of poison (40, 16, D:2) a +3 short sword (48, 19, D:2) a +0 dagger (50, 30, D:2) a +0 leather armour (55, -16, D:2) a +0 pair of boots (56, 6, D:2) the +0 leather armour of Honour {rElec rN+ Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 leather armour (56, 9, D:2) a +0 spear (57, -4, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a wand of mindburst (15) (4, 1, D:3) a +0 hand axe (4, 18, D:3) a +0 ring mail (9, 33, D:3) 5 stones (21, 20, D:3) a ball python corpse a bat corpse (29, 27, D:3) a +0 club an orc corpse (31, 29, D:3) a potion of attraction (35, 28, D:3) a scroll of identify