qw Level 1 of the Dungeon (0, 0, D:1) a scroll of blinking an amulet of magic regeneration (10, -40, D:1) a +0 leather armour (13, -42, D:1) a +0 dagger (33, -42, D:1) a book of the Earth (37, -50, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -48, D:2) a book of the Senses (6, -37, D:2) a +0 dagger 4 stones (10, -45, D:2) a +0 short sword (18, -27, D:2) a +0 club a +0 dagger (19, -29, D:2) a +0 club (19, -27, D:2) a +0 dagger (24, 10, D:2) the Encyclopedia of the Hazy Dead Spells Type Level a - Swiftness Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Anguish Hexes/Necromancy 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (30, -47, D:2) a book of Changes (38, -32, D:2) a +0 hammer (44, -30, D:2) a book of Air Level 3 of the Dungeon (7, 0, D:3) a +0 short sword 4 stones (8, -26, D:3) a +0 hand axe a +0 club a +0 leather armour a +0 club a +0 short sword a +0 short sword (14, 4, D:3) a +0 short sword (14, 13, D:3) a +0 sling (23, 16, D:3) a +0 club (25, 18, D:3) a +0 club (25, 28, D:3) a +0 club (26, -16, D:3) a +0 short sword (26, 5, D:3) a +0 club (26, 18, D:3) a +0 sling a +0 club a +0 club a +0 animal skin a +0 helmet (26, 19, D:3) a +0 dagger a +0 dagger a +0 sling (26, 21, D:3) a +0 dagger (27, 17, D:3) a +0 club a +0 sling (27, 21, D:3) a +0 club (40, -17, D:3) a +0 dagger 6 poisoned darts (59, 5, D:3) 6 stones Level 4 of the Dungeon (2, 22, D:4) 4 stones (7, -13, D:4) 2 potions of degeneration an amulet of faith a +2 leather armour of poison resistance a +0 scale mail (9, 4, D:4) a +0 ring mail (11, -13, D:4) a +0 hand axe (13, 5, D:4) a +0 short sword (13, 22, D:4) a +0 hand axe (20, -1, D:4) a +0 hand axe (24, 30, D:4) a book of Debilitation (26, -21, D:4) a +0 falchion (31, 22, D:4) a +0 giant club (32, 5, D:4) a +0 short sword of flaming (41, 0, D:4) a +0 trident 6 poisoned darts (42, 11, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a scroll of fear (0, 2, D:5) a potion of berserk rage a potion of flight the +2 robe of Qeniv {Harm *Slow +Blink} +Blink: It lets you blink. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (1, 1, D:5) a +2 dagger of electrocution (2, 2, D:5) a wand of charming (5) (3, 10, D:5) a +0 short sword (4, 10, D:5) a +1 war axe a +0 ring mail (6, -10, D:5) a +0 ring mail (7, 10, D:5) a potion of ambrosia (11, 3, D:5) a +0 dagger a +0 robe (15, 19, D:5) a +0 giant club (17, -20, D:5) a +0 scythe a +0 robe (17, -19, D:5) a +0 club a +0 leather armour (18, -19, D:5) a +0 dagger a +0 chain mail a wand of flame (13) a +0 dagger a +0 robe a +0 dagger a +0 robe (18, -18, D:5) a +0 dagger (22, -6, D:5) a +0 shortbow (26, -11, D:5) a +0 giant club (48, 9, D:5) 3 stones (50, -8, D:5) a +0 dagger a +0 robe (51, -8, D:5) a +0 dagger a +0 robe a +0 whip a +0 leather armour (55, -7, D:5) a +0 club (58, -25, D:5) a +0 dagger of electrocution Level 6 of the Dungeon (1, -11, D:6) a +4 scimitar a +0 robe (1, -10, D:6) a +2 great sword a +0 robe (2, -8, D:6) a +3 mace of freezing a +0 robe a +2 battleaxe a +0 robe (2, -7, D:6) 2 curare-tipped darts (6, 19, D:6) a +0 whip a +0 scale mail (6, 20, D:6) a +0 dagger a +0 robe a +0 whip a +0 ring mail a +0 dagger a +0 chain mail 8 stones (8, 32, D:6) a +0 chain mail (9, 18, D:6) a +0 mace (13, 5, D:6) a +0 barding (14, 5, D:6) a +0 shortbow (19, 2, D:6) a +0 whip (20, 1, D:6) a scroll of fog (21, 15, D:6) a +0 flail a +0 hand axe a +0 leather armour a +0 club (21, 16, D:6) a +0 short sword a +0 ring mail a +0 falchion a +0 ring mail (23, -5, D:6) a +0 robe (29, 8, D:6) a +0 club (30, 7, D:6) a +0 halberd a +0 spear (38, 7, D:6) a +3 hand axe 4 stones (42, -12, D:6) Sif Muna's Guide on Accompaniment Spells Type Level a - Summon Small Mammal Summoning 1 (unseen) (43, -12, D:6) Sif Muna's Collected Works on Left-Handed Mysteries Spells Type Level a - Necrotise Necromancy 1 (unseen) (44, -12, D:6) Sif Muna's Vademecum on Fascination Spells Type Level a - Slow Hexes 1 (unseen) Level 7 of the Dungeon (0, 0, D:7) an amulet of regeneration an amulet of the acrobat (6, 8, D:7) a +0 club (6, 14, D:7) 9 stones a +0 short sword (6, 15, D:7) a stone a +1 short sword of speed a +0 dagger (7, 9, D:7) a +0 plate armour a +0 scimitar (7, 23, D:7) a +0 spear (8, 9, D:7) a +0 dagger a +0 plate armour a +0 dire flail (11, 30, D:7) a +0 club (13, 18, D:7) a +1 robe of fire resistance 3 stones a +0 club 2 poisoned darts a +0 dagger (13, 21, D:7) a +0 dagger (18, 18, D:7) 5 poisoned darts a +0 short sword (18, 35, D:7) a +0 spear a throwing net (20, -6, D:7) 5 stones (21, 0, D:7) 6 poisoned darts (24, 29, D:7) a wand of quicksilver (8) (25, 41, D:7) a +0 spear a +0 club a +0 leather armour a +0 club (30, 7, D:7) a potion of invisibility a +0 plate armour (33, 36, D:7) 5 stones (43, 34, D:7) a scroll of fear (46, 4, D:7) a +0 ring mail a +0 club (46, 16, D:7) a +0 leather armour of poison resistance a +1 vampiric hand axe (47, 15, D:7) a +0 leather armour a +0 club a +1 scimitar of draining (50, 2, D:7) a scroll of poison (57, 18, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 flail (1, 5, D:8) a +0 dagger a +0 hand axe a +0 plate armour a +0 dagger a +0 chain mail (9, -8, D:8) a +0 dagger (10, 6, D:8) a +0 club a +0 scale mail (10, 7, D:8) a +1 dagger of venom (11, 7, D:8) a +2 vampiric short sword (12, -15, D:8) a +0 mace (14, -19, D:8) a +1 halberd a +0 robe (15, -27, D:8) 21 gold pieces (15, -26, D:8) 10 gold pieces (15, -25, D:8) the amulet of Guli Wed {Spirit SInv} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SInv: It lets you see invisible. (unseen) (15, -24, D:8) 11 gold pieces (15, -23, D:8) 19 gold pieces (16, -27, D:8) a potion of haste (16, -26, D:8) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. (unseen) (16, -25, D:8) a +2 ring mail of positive energy (unseen) (16, -24, D:8) a ring of fire (16, -23, D:8) 18 gold pieces (16, -18, D:8) a +2 scimitar a +0 robe a +5 war axe a +0 robe (16, -17, D:8) a +0 hand axe a +0 leather armour (17, -17, D:8) a +0 trident a +0 robe (18, 0, D:8) a +0 dagger a +0 robe a scroll of noise (19, -2, D:8) a +0 rapier (21, 3, D:8) a +0 flail a +0 leather armour (24, 1, D:8) a +0 flail a +0 club (25, -2, D:8) a +0 rapier (25, 1, D:8) a +0 whip (25, 3, D:8) a +0 mace (25, 5, D:8) a +0 flail (25, 11, D:8) a +0 pair of gloves (50, -31, D:8) a +0 ring mail (51, -37, D:8) 2 stones Level 9 of the Dungeon (0, 0, D:9) a lightning rod (4/4) (2, -2, D:9) the +11 quarterstaff of the Hills {freeze, rF++ Str+2 Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+3). rF: It greatly protects you from fire. (10, 1, D:9) a +0 quarterstaff (16, -2, D:9) a +0 dagger 7 poisoned darts (16, -1, D:9) a +0 whip 5 poisoned darts a +0 club a +0 dagger a scroll of poison (17, 0, D:9) a +0 club 3 stones (18, 9, D:9) a scroll of poison (22, 1, D:9) a +0 dagger (24, -1, D:9) a +0 hand axe a +0 battleaxe a +0 chain mail a +0 flail (29, -2, D:9) a scroll of blinking (40, 14, D:9) a +2 dagger of draining (42, 17, D:9) 5 stones (51, 27, D:9) a book of Lightning (52, 13, D:9) a +0 dagger 4 poisoned darts (55, 27, D:9) a +0 club a stone (56, 27, D:9) a +0 short sword 7 poisoned darts a kobold corpse (57, 27, D:9) a +3 short sword of protection a +0 dagger a +2 whip of pain 4 stones a kobold corpse