qw Level 1 of the Dungeon (0, 4, D:1) a +0 hand axe (15, 37, D:1) a +0 dagger (17, 37, D:1) a +0 short sword (24, 39, D:1) a +0 dagger (29, 33, D:1) 3 poisoned darts (34, -3, D:1) a +0 short sword 2 stones (45, 36, D:1) a +0 leather armour (47, 11, D:1) a +0 short sword (55, 17, D:1) a +0 club (55, 21, D:1) a scroll of blinking a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 6 stones (6, -25, D:2) a +0 dagger (8, -5, D:2) a +0 robe (15, 2, D:2) a +0 short sword of venom (21, 1, D:2) a +0 dagger (36, -14, D:2) a +0 club (43, 1, D:2) a +0 club (45, 11, D:2) a +0 rapier (46, 11, D:2) a +0 club (61, -19, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, 7, D:3) a scroll of fear (6, 5, D:3) 5 stones (9, 16, D:3) a +0 club a +0 ring mail (14, -8, D:3) a book of Callings (16, -1, D:3) a +0 ring mail (16, 4, D:3) a +0 falchion the human corpse of Terence (skeletalised by now) (18, 29, D:3) a +0 club a goblin corpse (20, 11, D:3) a +0 mace an orc corpse (skeletalised by now) (38, 16, D:3) a +0 hand axe of chaos Level 5 of the Dungeon (0, 0, D:5) a +0 spear (4, 1, D:5) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (unseen) Level 6 of the Dungeon (0, 0, D:6) a scroll of fog (7, -1, D:6) a +0 chain mail a +0 ring mail (9, -2, D:6) a water moccasin corpse (10, -4, D:6) 5 stones