qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -10, D:1) a +0 dagger (4, -8, D:1) a +0 dagger (8, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 6, D:1) a giant cockroach corpse (21, -14, D:1) a hobgoblin skeleton (27, -14, D:1) a +0 leather armour (27, 12, D:1) a +0 dagger of venom (28, -12, D:1) a +0 dagger 5 stones a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (28, -11, D:1) a +0 club (28, -10, D:1) a bat corpse (skeletalised by now) (33, -10, D:1) a +0 club (35, -19, D:1) a +0 leather armour (35, 4, D:1) a +0 club (36, -20, D:1) a scroll of blinking (36, -3, D:1) a hobgoblin corpse (37, -2, D:1) a hobgoblin corpse (41, -1, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 scythe (still there?) a +2 robe of positive energy (still there?) the human corpse of Sigmund (still there?) (1, 5, D:2) a frilled lizard corpse (2, 7, D:2) a rat corpse (21, -9, D:2) Great Wizards, Vol. VII (21, 0, D:2) a potion of invisibility (23, -5, D:2) a scroll of enchant weapon (26, -10, D:2) 8 gold pieces (27, -5, D:2) a potion of curing (31, -2, D:2) a scroll of blinking a +0 leather armour (46, 3, D:2) a +0 dagger (48, 2, D:2) a +0 plate armour