qw Level 1 of the Dungeon (0, 0, D:1) a scroll of blinking a +0 whip (9, -5, D:1) a +0 dagger (20, 11, D:1) a +0 club (24, -35, D:1) a +0 dagger (24, -24, D:1) a +0 robe (34, -33, D:1) a scroll of blinking (35, -24, D:1) a +0 dagger (36, 3, D:1) 3 stones (40, -13, D:1) a +0 leather armour (40, -11, D:1) a +0 short sword (42, -31, D:1) a +0 short sword (46, 1, D:1) a +0 leather armour (47, -21, D:1) a +0 short sword (49, -5, D:1) a +0 leather armour (50, -4, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (8, -10, D:2) 8 stones (16, 9, D:2) a jackal corpse (16, 10, D:2) a worm corpse (20, -5, D:2) an adder skeleton (24, -9, D:2) an adder corpse (skeletalised by now) (29, -24, D:2) the +6 dagger "Keciffei" {elec, Will++} It occasionally discharges a powerful burst of electricity upon striking a foe. Will: It greatly increases your willpower. (29, -16, D:2) 4 poisoned darts