qw Level 1 of the Dungeon (0, 0, D:1) a potion of invisibility a scroll of blinking an orb of wrath (3, -3, D:1) 3 stones (4, 2, D:1) a +0 club (5, -29, D:1) a +0 dagger (6, -29, D:1) a +0 dagger 4 stones a +0 dagger (17, -16, D:1) a book of Geomancy (29, -11, D:1) a +0 dagger a +0 dagger (32, -31, D:1) a +0 club (32, -9, D:1) a +0 dagger (36, -21, D:1) 5 stones (44, -16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a book of Changes (0, 11, D:2) a +0 club a kobold corpse (skeletalised by now) (7, -1, D:2) 4 large rocks (7, 19, D:2) 4 stones (10, 3, D:2) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (14, -5, D:2) 5 stones (19, 17, D:2) a wand of iceblast (7) (22, 11, D:2) a +0 club (23, 11, D:2) a potion of magic (52, 14, D:2) a scroll of enchant weapon (52, 15, D:2) a potion of mutation (52, 16, D:2) 6 stones (53, 14, D:2) a staff of poison (unseen) (53, 15, D:2) 21 gold pieces (53, 16, D:2) a potion of heal wounds (53, 19, D:2) a staff of death (54, 14, D:2) a scroll of poison (54, 15, D:2) a potion of attraction (54, 16, D:2) a +0 quarterstaff