qw Level 1 of the Dungeon (0, 0, D:1) a book of Weapons (8, 29, D:1) 5 poisoned darts (9, 30, D:1) a +0 leather armour (12, 32, D:1) a +0 spear (30, 31, D:1) a +0 short sword (33, 40, D:1) a +0 dagger (34, 40, D:1) a +0 dagger (36, 12, D:1) a +0 club (41, 45, D:1) a +0 club (41, 47, D:1) a +0 dagger (48, 1, D:1) 2 stones (48, 32, D:1) a +0 robe (52, 5, D:1) a potion of brilliance a potion of magic a scroll of blinking Level 2 of the Dungeon (0, 0, D:2) a +0 spear (3, 2, D:2) a +0 dagger (12, 10, D:2) a +0 dagger (12, 29, D:2) a scroll of vulnerability (13, -21, D:2) a +0 club (14, -22, D:2) a +2 hammer of protection (15, 21, D:2) a +0 mace (19, -18, D:2) a +0 club (25, -20, D:2) a +0 leather armour (27, -13, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) (28, 7, D:2) a +0 dagger (29, -13, D:2) a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 animal skin a +0 helmet a +0 dagger a +0 sling a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin skeleton a goblin skeleton (29, 19, D:2) a +0 hammer (30, 20, D:2) a +0 whip (31, 19, D:2) a +0 hammer (32, 20, D:2) a +0 hammer (33, 20, D:2) a +0 hammer (34, 21, D:2) the +0 robe of Vlad {-Tele rN++ Str+3 Int+2} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rN: It greatly protects you from negative energy. -Tele: It prevents most forms of teleportation. a +0 leather armour a +0 hammer (36, 20, D:2) a +0 hammer (36, 21, D:2) a +0 hammer (36, 22, D:2) a +0 hammer (37, 20, D:2) a +0 hammer (37, 21, D:2) a +0 hammer of protection (unseen) (37, 22, D:2) a +0 hammer of protection (unseen) (38, 20, D:2) a +0 hammer (38, 22, D:2) a +0 hammer (49, 1, D:2) a +0 dagger (52, 7, D:2) a staff of cold 8 stones (52, 11, D:2) a +0 trident (54, 9, D:2) a +0 hand axe (55, -7, D:2) a +0 robe (55, -1, D:2) a +0 dagger (55, 16, D:2) 5 stones (58, -24, D:2) a +2 scythe of protection a +0 robe (59, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (0, 6, D:3) a +0 short sword (0, 20, D:3) a +0 mace a goblin corpse (1, 9, D:3) a +0 club (1, 15, D:3) a wand of mindburst (9) (5, 17, D:3) the +2 shortbow of Pyuneim {venom, rCorr MP+9 Dex-2} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (-2). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (12, 15, D:3) a worm corpse