qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -40, D:1) 3 stones (6, -23, D:1) a +0 leather armour (18, -28, D:1) a +0 short sword (18, 1, D:1) 3 stones (26, -33, D:1) a +0 robe (27, -41, D:1) a +0 leather armour (29, -40, D:1) a +0 club (33, -5, D:1) a scroll of blinking a scroll of fog (38, -24, D:1) a +0 dagger (41, -35, D:1) a +0 club (43, -33, D:1) a +0 robe (46, -35, D:1) a +2 spear of venom (47, -30, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ampim's Jewellery Emporium a ring of fire (350 gold) a ring of magical power (280 gold) an amulet of reflection (420 gold) a ring of flight (245 gold) the ring "Quomo" {rN+ Will+ Str+4} (624 gold) [ring of willpower] Str: It affects your strength (+4). rN: It protects you from negative energy. Will: It increases your willpower. an amulet of the acrobat (420 gold) a ring of fire (350 gold) an amulet of magic regeneration (420 gold) a +6 ring of intelligence (504 gold) a ring of poison resistance (280 gold) an amulet of guardian spirit (420 gold) (0, 0, D:2) 9 stones (1, -1, D:2) a +3 dagger 3 stones (2, -19, D:2) a potion of brilliance (5, 13, D:2) a +0 spear (6, -10, D:2) a +0 hand axe (7, -11, D:2) a scroll of fog (12, -4, D:2) a +0 mace (22, 24, D:2) a +0 robe (25, 21, D:2) 4 atropa-tipped darts (33, -2, D:2) a +0 dagger (36, 17, D:2) a book of Displacement (40, 24, D:2) a +0 ring mail (52, 24, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 dagger (1, 2, D:3) a +0 short sword (1, 25, D:3) a +0 chain mail (2, 1, D:3) a +0 robe a +0 dagger a +0 dagger (10, 25, D:3) a +0 dagger (15, 23, D:3) a +0 club 2 stones (17, 23, D:3) a +0 dagger a +0 robe (25, -1, D:3) a +0 short sword (29, 31, D:3) a book of Hexes (33, 20, D:3) 7 stones (34, 4, D:3) a +0 mace a +0 scale mail (34, 19, D:3) a +6 ring of intelligence (37, 24, D:3) a +0 dagger (38, 12, D:3) a +0 ring mail (40, 17, D:3) a +0 short sword a +2 dagger of venom a +0 ring mail (43, 11, D:3) a +1 trident of venom Level 4 of the Dungeon (0, 0, D:4) 2 scrolls of poison (4, 19, D:4) a +0 pair of gloves (6, 25, D:4) 2 stones (13, 18, D:4) a +0 whip (14, 17, D:4) a +0 club (21, 25, D:4) a +0 hand axe a +0 ring mail (24, 15, D:4) a potion of brilliance a +0 short sword (26, 19, D:4) a +0 hand axe of venom (30, 3, D:4) a potion of brilliance (37, -3, D:4) a +0 club (38, -23, D:4) a +0 rapier (39, 3, D:4) a +0 leather armour (42, -11, D:4) a +0 dagger (42, -4, D:4) a +0 club (51, 13, D:4) a +6 ring of intelligence (53, 13, D:4) a +0 mace (58, -2, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (unseen) the Ecumenical Temple