qw Level 1 of the Dungeon (2, 46, D:1) a +0 short sword (4, 21, D:1) a rat corpse (skeletalised by now) (8, 12, D:1) a +0 sling (8, 27, D:1) Plato's Lessons on the Zephyr Spells Type Level a - Shock Conjuration/Air 1 (11, 30, D:1) a +0 club 6 stones (16, 17, D:1) a +0 robe (17, -2, D:1) a +0 sling (24, 7, D:1) a +0 short sword (25, 2, D:1) a +0 dagger (25, 19, D:1) 6 stones (34, 18, D:1) a throwing net (34, 36, D:1) 2 stones (34, 40, D:1) 6 stones (35, 37, D:1) a +0 hand axe (42, 24, D:1) a +0 dagger (48, 42, D:1) a +0 leather armour (48, 46, D:1) a scroll of blinking (54, 12, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) 3 stones (1, 16, D:2) a +0 halberd a gnoll corpse (1, 18, D:2) a potion of attraction (6, 19, D:2) a scroll of enchant armour (19, -18, D:2) a book of Callings (21, -11, D:2) 2 stones (23, -6, D:2) a ball python corpse (27, -9, D:2) a ball python corpse (31, -21, D:2) a +0 sling