qw Level 1 of the Dungeon (0, 0, D:1) a scroll of blinking a +0 leather armour (3, 3, D:1) a +0 dagger (8, -11, D:1) a dart slug corpse (9, -2, D:1) 3 poisoned darts (12, 8, D:1) a book of Party Tricks (17, -5, D:1) a +0 hand axe (25, -13, D:1) a +0 short sword a stone (25, 20, D:1) a quokka corpse (skeletalised by now) (27, 22, D:1) a +0 dagger (28, 25, D:1) 7 stones (28, 26, D:1) a +0 rapier (28, 27, D:1) 3 gold pieces (29, 25, D:1) a +0 dagger (29, 26, D:1) 5 stones (29, 27, D:1) a potion of haste (30, 25, D:1) a +0 club (30, 26, D:1) 7 stones (30, 27, D:1) 12 gold pieces (31, -2, D:1) a hobgoblin skeleton (33, -1, D:1) a +0 short sword (33, 0, D:1) a frilled lizard skeleton (38, -21, D:1) 5 atropa-tipped darts Level 2 of the Dungeon [Shop] Caost's Assorted Antiques a piece from Xom's chessboard (15/15) (520 gold) a +0 trident (91 gold) a potion of heal wounds (130 gold) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (2176 gold) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a condenser vane (1040 gold) a +3 vorpal spear (559 gold) (0, 0, D:2) a +0 whip a +0 whip a +0 falchion a gnoll corpse an orc corpse (1, 1, D:2) a +0 whip