qw Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, 2, D:1) a +0 short sword (5, 3, D:1) a +0 dagger (6, 36, D:1) a staff of cold (12, 26, D:1) a book of Winter (14, 19, D:1) a potion of attraction (18, 21, D:1) a +0 spear (19, 11, D:1) a +0 short sword (31, 18, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a scroll of blinking a +0 leather armour (10, -7, D:2) a potion of berserk rage (13, -3, D:2) 6 stones (17, -2, D:2) a +0 robe (17, 1, D:2) a +0 leather armour (38, 2, D:2) a +3 short sword (44, 7, D:2) a book of Weapons (44, 8, D:2) a +0 dagger (45, 6, D:2) 6 stones (47, 12, D:2) the +4 quarterstaff of the Gazing Sybil {freeze, Contam Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). Contam: It causes magical contamination when unequipped. (51, -5, D:2) 5 stones (52, 6, D:2) a +0 dagger 5 stones (59, 18, D:2) a +0 robe Level 3 of the Dungeon [Shop] Onyl's Antique Weapon Boutique a +0 whip (72 gold) a +0 whip (72 gold) a +0 long sword (101 gold) a +0 club (29 gold) a +0 flail (101 gold) [Shop] Ekkafey's Jewellery Boutique a ring of willpower (325 gold) a ring of poison resistance (260 gold) a ring of flight (227 gold) an amulet of magic regeneration (390 gold) the brooch of Shielding {Spirit SH+8} (845 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). an amulet of reflection (390 gold) a +6 ring of intelligence (468 gold) a +6 ring of intelligence (468 gold) a ring of willpower (325 gold) [Shop] Tapt's Distillery a potion of flight (39 gold) a potion of might (52 gold) a potion of invisibility (104 gold) a potion of attraction (39 gold) (0, 0, D:3) a +0 pair of boots (2, -18, D:3) a +0 sling (5, 1, D:3) a +0 leather armour (14, -17, D:3) a +0 dagger (18, -6, D:3) a +0 dagger (27, 14, D:3) a book of Cantrips (29, -22, D:3) a +0 leather armour (31, -15, D:3) a book of Callings (40, 15, D:3) a +0 sling Level 4 of the Dungeon (10, -4, D:4) a +0 long sword (10, 30, D:4) a +0 club (10, 31, D:4) a +0 flail a gnoll corpse (13, 31, D:4) a throwing net (17, 31, D:4) a +0 halberd (21, 14, D:4) a +0 whip (23, 38, D:4) a +0 short sword (24, 3, D:4) a +0 club a stone (27, 26, D:4) 2 poisoned darts (30, 50, D:4) 9 stones (33, 52, D:4) an adder corpse (34, 30, D:4) a +0 dagger a goblin corpse (39, 1, D:4) a +0 leather armour (39, 48, D:4) a +0 short sword (42, 52, D:4) a stone (45, 23, D:4) a +0 whip (48, 15, D:4) a +0 dagger (50, 25, D:4) a +0 helmet (54, 25, D:4) 5 stones