qw Level 1 of the Dungeon (1, 16, D:1) a +0 mace (2, 18, D:1) a +0 whip (15, -1, D:1) 5 stones (16, 30, D:1) a book of Air (17, 27, D:1) a book of Party Tricks (18, -6, D:1) 7 stones (21, 6, D:1) a +0 whip (23, 4, D:1) a +0 short sword (32, 8, D:1) a scroll of blinking (32, 11, D:1) 6 stones (34, 0, D:1) a +1 dagger of venom (35, 15, D:1) a +0 hand axe (39, 24, D:1) 2 stones (45, 23, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (13, -3, D:2) a throwing net (30, -5, D:2) 6 stones (38, -22, D:2) a +0 robe (43, -22, D:2) a bat corpse (skeletalised by now) (43, -9, D:2) a +0 falchion (44, -25, D:2) a +0 club (46, -22, D:2) a +0 robe (54, -31, D:2) a book of Changes (54, -6, D:2) a potion of curing (54, -4, D:2) a +0 club a goblin corpse