qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 6, D:1) 8 stones (15, 16, D:1) a +0 leather armour (21, 18, D:1) a +0 short sword (27, 13, D:1) a +0 dagger (28, 9, D:1) a +0 club (30, -1, D:1) a +0 dagger (47, -2, D:1) 3 scrolls of fog a scroll of blinking (53, -14, D:1) 4 stones (58, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 club a +1 helmet a +0 animal skin a +0 short sword (0, 1, D:2) a +0 dagger (4, 5, D:2) 2 stones (9, 3, D:2) a +0 dagger (14, 13, D:2) a +0 dagger (16, 3, D:2) the +3 whip of Seosekom {vorpal, MP+9} It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). (24, -3, D:2) a +0 short sword 2 stones (24, 10, D:2) 3 large rocks (30, 20, D:2) a stone a +0 short sword (37, 30, D:2) a +0 whip a +0 dagger (50, -6, D:2) a +0 club (63, 35, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) a potion of curing (2, -1, D:3) a +0 whip (3, -1, D:3) a +0 club a +0 ring mail (5, -18, D:3) a javelin a hobgoblin skeleton (5, 5, D:3) a javelin (9, -10, D:3) a +2 mace of protection a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, -10, D:3) a +0 leather armour a +0 whip (10, -9, D:3) a staff of air