qw Level 1 of the Dungeon (17, 0, D:1) a +0 rapier (20, 24, D:1) a book of Minor Magic (27, 17, D:1) a +0 leather armour (36, -8, D:1) a +0 spear (39, 18, D:1) 4 stones (40, 18, D:1) 7 stones (43, 1, D:1) a potion of magic a scroll of butterflies a scroll of blinking (47, -13, D:1) a staff of conjuration Level 2 of the Dungeon (2, 10, D:2) 2 throwing nets (5, 1, D:2) a +0 club (6, -17, D:2) a +0 helmet (10, -19, D:2) a scroll of blinking (11, 1, D:2) a +0 whip a stone (19, 12, D:2) a +0 club (22, -19, D:2) a +0 dagger (32, -9, D:2) a scroll of butterflies (43, 16, D:2) 2 poisoned darts (50, -16, D:2) an adder corpse (skeletalised by now) (51, -8, D:2) a +0 mace (57, 12, D:2) the +9 dagger of Midnight {protect, +Blink rN+ Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). rN: It protects you from negative energy. +Blink: It lets you blink. (59, 26, D:2) the +0 ring mail "Ifutsioss" {Str+3} Str: It affects your strength (+3). a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 2, D:3) 2 datura-tipped darts (6, 25, D:3) a +0 trident (7, 7, D:3) 5 stones a +0 short sword (7, 14, D:3) a rat corpse (8, 6, D:3) a +0 short sword (11, 15, D:3) a ball python skeleton (17, -8, D:3) 3 stones (19, -4, D:3) a +0 rapier (25, 21, D:3) 9 stones