qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, 34, D:1) a scroll of blinking a +0 leather armour (27, 10, D:1) a +0 spear (58, -2, D:1) a +0 robe (59, 24, D:1) a +0 club (60, 16, D:1) a +0 dagger (62, -17, D:1) 6 stones (62, 17, D:1) a +0 dagger (63, -3, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 spear (10, 1, D:2) a +0 whip (11, 1, D:2) a +0 dagger (18, -10, D:2) a +0 dagger a stone (21, 1, D:2) a +0 ring mail (32, 3, D:2) a +0 whip (33, 23, D:2) a +0 robe (35, -4, D:2) a +0 dagger (39, 19, D:2) a +0 club (41, -10, D:2) a book of Weapons (50, 2, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 whip (0, 19, D:3) a potion of brilliance (1, 1, D:3) a +0 spear (2, -21, D:3) the +0 leather armour of Broken Taboos {rN++ Dex+4 SInv} Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. (15, 15, D:3) 2 stones a +0 club (18, -2, D:3) a +0 short sword (19, -20, D:3) a +0 short sword 2 poisoned darts (19, -3, D:3) a staff of poison (23, -19, D:3) 4 stones (32, 6, D:3) a +0 dagger a +0 robe (38, -13, D:3) a scroll of noise (40, -28, D:3) a +0 mace (51, 7, D:3) a +0 club (53, -11, D:3) a +0 giant spiked club (57, -12, D:3) a +0 dagger (59, 7, D:3) a +0 leather armour (64, 10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (4, -16, D:4) a scroll of noise (7, -1, D:4) an iguana corpse (skeletalised by now) (9, -20, D:4) a +1 spectral hand axe (10, 5, D:4) a +0 leather armour (12, -25, D:4) a +0 chain mail (15, -7, D:4) a +0 leather armour (16, -18, D:4) a stone (16, -2, D:4) 5 stones (20, -25, D:4) a +0 dagger a +0 robe (20, -24, D:4) a +0 short sword a +0 leather armour (22, -23, D:4) a quokka skeleton (26, -1, D:4) a +0 whip (28, -5, D:4) a +0 club (30, -10, D:4) a +0 flail (30, -9, D:4) a +0 halberd (31, -10, D:4) a +0 halberd (34, -10, D:4) a potion of brilliance (34, 0, D:4) a book of Spatial Translocations (37, -11, D:4) a +0 club (39, -12, D:4) a +0 ring mail