qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 7, D:1) 5 stones (21, -8, D:1) a +0 club (21, -3, D:1) a +0 whip (23, -17, D:1) a +0 club (29, 17, D:1) a scroll of blinking (30, 13, D:1) 7 stones (33, 14, D:1) a +0 pair of boots (34, -7, D:1) a book of Geomancy (39, 38, D:1) a +0 leather armour (42, 2, D:1) 2 stones (47, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, 6, D:2) a +0 short sword a stone (13, -3, D:2) a +0 short sword (21, 21, D:2) a +0 club (30, 20, D:2) 2 scrolls of vulnerability (31, 28, D:2) a +0 hand axe (37, 19, D:2) a +0 whip (38, -11, D:2) a book of Decay (43, 13, D:2) a +0 leather armour (43, 31, D:2) 4 stones (47, 5, D:2) a +0 dagger (47, 6, D:2) a +0 robe (57, 5, D:2) a +0 sling Level 3 of the Dungeon [Shop] Neur's General Store a scroll of enchant weapon (75 gold) a +3 scimitar of flaming (242 gold) a +5 vampiric falchion (360 gold) a potion of curing (30 gold) (0, 0, D:3) a +0 leather armour (5, 20, D:3) a +0 vorpal hand axe (7, 13, D:3) a +0 trident a +0 ring mail (8, 13, D:3) a +0 falchion a +0 chain mail (9, 14, D:3) a +0 dagger a +0 leather armour (9, 15, D:3) a +0 dagger a +0 robe (26, -22, D:3) a quokka corpse (skeletalised by now) (32, -16, D:3) a bat corpse (skeletalised by now)