qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour bY (1, -18, D:1) a +0 club bY (5, -15, D:1) 5 poisoned darts bY (5, 0, D:1) a +0 robe bY (8, -17, D:1) a +0 short sword bY (16, -13, D:1) a book of Callings bY (18, -11, D:1) a +0 dagger bY (32, -1, D:1) 6 stones bY (35, 12, D:1) a +0 sling bY (36, 4, D:1) a +0 spear bY (41, 18, D:1) a +0 leather armour bY (42, 15, D:1) a stone bY (64, 26, D:1) a scroll of blinking bY a +0 leather armour bY Level 2 of the Dungeon (20, -32, D:2) a +0 club bY (20, 13, D:2) a book of Spatial Translocations bY (26, -23, D:2) a bat corpse (skeletalised by now) bY (26, -8, D:2) a +0 club bY (28, -2, D:2) a +0 leather armour bY (29, -9, D:2) 3 stones bY (30, 23, D:2) 3 poisoned darts bY (40, 7, D:2) a +0 dagger bY (47, -17, D:2) an adder corpse (skeletalised by now) bY Level 3 of the Dungeon