qw Level 1 of the Dungeon (1, 12, D:1) a +0 club (8, 2, D:1) a +0 club a +0 robe (9, -5, D:1) a scroll of fear a potion of brilliance a scroll of blinking a scroll of magic mapping (23, 13, D:1) a +0 short sword 3 stones (25, 24, D:1) a +0 leather armour (33, 3, D:1) a +0 dagger (45, 11, D:1) a staff of earth (52, 6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) the +4 quarterstaff "X" {vamp, *Noise rElec Str+3 Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. *Noise: It may make noises in combat. (2, 13, D:2) a potion of brilliance (2, 41, D:2) a +0 whip a gnoll corpse (4, 14, D:2) a +0 robe (5, 5, D:2) a +0 robe (14, 1, D:2) a +0 dagger (27, 35, D:2) a +0 club (37, 33, D:2) a quokka corpse (44, 14, D:2) a +0 short sword of draining (45, 37, D:2) a +0 robe (47, 40, D:2) Great Wizards, Vol. VII (49, 5, D:2) 4 stones a +0 club (50, 12, D:2) a scroll of fear (54, 35, D:2) 6 stones