qw Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (6, 2, D:1) a jackal corpse (skeletalised by now) (7, 2, D:1) a jackal corpse (skeletalised by now) (7, 21, D:1) a +0 leather armour (10, -6, D:1) a frilled lizard corpse (skeletalised by now) (10, 9, D:1) a +1 dagger of venom (16, 8, D:1) a +0 whip (17, 18, D:1) a +0 club 3 stones (20, 5, D:1) a staff of conjuration (21, 7, D:1) a staff of conjuration (22, 13, D:1) a +0 club (25, 9, D:1) a +0 dagger 4 stones (28, -4, D:1) a +0 dagger 5 stones (28, 20, D:1) a +2 short sword of speed (30, -15, D:1) a book of Air (30, -14, D:1) 2 gold pieces (30, -13, D:1) a +0 flail (30, -9, D:1) a +0 dagger (30, 15, D:1) a +0 club (31, -15, D:1) a +0 mace (31, -14, D:1) a ring of ice (31, -13, D:1) a +0 club (32, -15, D:1) 9 gold pieces (32, -14, D:1) a scroll of torment (32, -13, D:1) a staff of fire (unseen) (34, 2, D:1) a scroll of blinking (37, 15, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (0, 1, D:2) a scroll of identify