qw Level 1 of the Dungeon (0, 0, D:1) a scroll of blinking (14, 19, D:1) a +0 dagger (24, 17, D:1) 4 stones (29, 8, D:1) a scroll of blinking (29, 31, D:1) a +0 short sword a stone (31, -10, D:1) a +0 short sword (32, -12, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Diuwk's Antique Weapon Boutique a +0 falchion (90 gold) a +0 hand axe (90 gold) the +10 whip of the Two Names {elec, rC- Will+ Str+4 Int+2} (2232 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. Will: It increases your willpower. a +0 rapier (120 gold) a +2 mace of holy wrath (522 gold) a +6 mace of protection (1068 gold) a +0 sling (45 gold) a +0 mace of holy wrath (222 gold) a +1 hand axe of freezing (372 gold) (0, 0, D:2) 4 poisoned darts (2, -29, D:2) a +0 quarterstaff (3, -32, D:2) a +0 hand axe (6, -14, D:2) a +0 leather armour (12, -13, D:2) a +0 ring mail (13, -13, D:2) 4 poisoned darts (14, 11, D:2) a +0 leather armour (16, 0, D:2) a +0 club (24, -14, D:2) 3 stones (24, 0, D:2) 9 stones (26, -5, D:2) a +0 club a +0 sling (26, -4, D:2) a +0 dagger (27, 5, D:2) a scroll of noise (39, -12, D:2) a +0 hand axe (40, 0, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (11, 14, D:3) a +0 ring mail (22, 20, D:3) a +0 robe (24, 3, D:3) 4 stones (24, 15, D:3) a bat corpse (skeletalised by now) (35, 29, D:3) a +0 hand axe (46, 22, D:3) a +0 leather armour a +6 ring of intelligence (51, 25, D:3) a bat corpse (skeletalised by now) (57, 21, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (2, 16, D:4) a book of Geomancy (34, -6, D:4) a +0 flail (35, -6, D:4) a +0 halberd