qw Level 1 of the Dungeon (0, 0, D:1) a throwing net (1, -2, D:1) a +0 short sword (20, 5, D:1) a book of Power (23, 30, D:1) a +0 robe (24, 29, D:1) a scroll of silence (30, 26, D:1) a +0 sling (34, -12, D:1) a +0 robe (35, -9, D:1) 2 stones (38, 25, D:1) a +0 dagger (39, -10, D:1) a +0 mace (39, 0, D:1) a +0 club (41, 35, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, 4, D:2) a +0 dagger an adder corpse a goblin corpse (9, 3, D:2) 7 stones (13, 3, D:2) 8 stones (16, 3, D:2) a scroll of blinking (18, 40, D:2) a +0 club 2 stones (24, 18, D:2) a hobgoblin skeleton (25, 0, D:2) the +6 sling "Anuwirhi" {vorpal, rC+ Will++} Any ammunition fired from it inflicts extra damage upon your enemies. rC: It protects you from cold. Will: It greatly increases your willpower. (29, 29, D:2) a +0 whip (30, 26, D:2) a bat skeleton (31, 26, D:2) a +0 antimagic mace (32, -5, D:2) 6 stones (32, 35, D:2) a hobgoblin skeleton (34, 19, D:2) a book of Displacement (40, 39, D:2) an adder skeleton (42, 4, D:2) a +0 dagger (43, -10, D:2) 3 stones (44, -2, D:2) a +0 pair of boots (44, 6, D:2) a book of Misfortune (45, -5, D:2) a +0 whip