qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -3, D:1) a +0 dagger (19, 7, D:1) a +0 dagger (21, -26, D:1) a +0 club (22, -13, D:1) 4 stones (30, -16, D:1) a +0 robe (30, 17, D:1) a +0 short sword (37, 32, D:1) a +0 club (45, 18, D:1) a scroll of blinking (47, 2, D:1) a potion of brilliance a scroll of blinking a ring of magical power (53, 12, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a stone (3, 9, D:2) a +0 leather armour (14, -7, D:2) a potion of brilliance (16, 26, D:2) 3 stones (18, 28, D:2) a scroll of amnesia (22, 18, D:2) 3 stones (25, -10, D:2) a +0 short sword (35, 21, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (5, -2, D:3) a +0 club (5, 10, D:3) a +0 leather armour (17, 26, D:3) 2 stones (18, 19, D:3) a +0 scale mail (24, -1, D:3) 5 poisoned darts (24, 0, D:3) the +0 whip of the Delightful God {vorpal, rElec rC+ Will+ Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rC: It protects you from cold. rElec: It insulates you from electricity. Will: It increases your willpower. (24, 4, D:3) 4 stones (25, 0, D:3) a +0 leather armour (35, 7, D:3) a +0 whip (36, 18, D:3) a +0 club (37, 0, D:3) a +0 club a +0 club a +0 club (37, 1, D:3) a +0 club 2 curare-tipped darts (38, -1, D:3) a +0 club 4 curare-tipped darts (38, 19, D:3) a +0 ring mail (43, 14, D:3) 4 stones (47, 4, D:3) a +0 club a +0 dagger (48, 1, D:3) a +0 club (48, 3, D:3) a +0 club (48, 4, D:3) a +0 dagger a +0 club (48, 5, D:3) a +0 ring mail (50, 6, D:3) 2 poisoned darts Level 4 of the Dungeon [Shop] Sigewaal's Distillery a potion of lignification (39 gold) a potion of attraction (39 gold) a potion of invisibility (104 gold) a potion of ambrosia (104 gold) a potion of degeneration (13 gold) a potion of invisibility (104 gold) (0, 0, D:4) a +0 ring mail (7, -18, D:4) a book of Vapours (9, 10, D:4) a potion of brilliance (20, 16, D:4) 6 poisoned darts (21, -12, D:4) a +0 club (21, -10, D:4) a +0 short sword (21, 9, D:4) a wand of flame (13) (23, -15, D:4) a +0 leather armour (27, -22, D:4) a +0 robe (32, 0, D:4) the +7 halberd of Inconvenience {flame, rPois rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. rN: It protects you from negative energy. (32, 19, D:4) a +0 spear (38, 17, D:4) a potion of magic (44, 9, D:4) a potion of attraction Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (2, 1, D:5) a +1 hand axe (3, 11, D:5) a +0 spear (13, 10, D:5) a hound skeleton (14, 10, D:5) a +0 short sword (28, 11, D:5) a hound skeleton (32, 27, D:5) a +0 club an orc corpse