qw Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of draining (1, 8, D:1) a +0 robe (2, 26, D:1) a potion of degeneration a scroll of blinking (4, 45, D:1) a +0 leather armour (8, 0, D:1) a +0 hat (12, 26, D:1) 8 stones (16, 8, D:1) a +0 robe (35, 28, D:1) a +0 trident (42, 27, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gonam's Magic Scroll Shop a scroll of poison (40 gold) a scroll of noise (10 gold) a scroll of teleportation (30 gold) a scroll of fog (40 gold) a scroll of fog (40 gold) a scroll of fear (40 gold) a scroll of teleportation (30 gold) [Shop] Nuemm's Book Shoppe a book of Conjurations (240 gold) a Young Poisoner's Handbook (240 gold) Spellweaving, Part One (144 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Necrotise Necromancy 1 a book of Decay (408 gold) Great Wizards, Vol. II (456 gold) a Necronomicon (672 gold) a book of Geomancy (216 gold) [Shop] Oter's Magic Scroll Shop a scroll of teleportation (36 gold) a scroll of enchant armour (90 gold) a scroll of silence (114 gold) a scroll of immolation (48 gold) a scroll of enchant armour (90 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) (0, 0, D:2) a +0 pair of gloves (9, -15, D:2) a ring of magical power (20, -4, D:2) a staff of earth (22, -23, D:2) a potion of degeneration (23, -21, D:2) 7 stones (24, -24, D:2) a +0 leather armour (29, 15, D:2) a +0 leather armour (30, -23, D:2) a +0 dagger (34, 13, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 spear (6, -17, D:3) a +0 robe (10, 0, D:3) a +0 dagger (27, -27, D:3) a +0 sling (31, -31, D:3) a wand of paralysis (12) (38, -23, D:3) 7 stones (42, -31, D:3) a potion of degeneration (54, -15, D:3) a +0 spear (62, -28, D:3) 18 gold pieces (63, -27, D:3) 4 gold pieces 14 gold pieces (64, -26, D:3) 10 gold pieces Level 4 of the Dungeon (7, -39, D:4) a +0 club (8, -22, D:4) a +0 dagger (16, -6, D:4) a +0 club (28, -28, D:4) a +0 club (29, -33, D:4) a scroll of amnesia (32, -35, D:4) a +0 dagger (42, -3, D:4) a +0 ring mail (52, -34, D:4) a +0 club a +2 robe of fire resistance Level 5 of the Dungeon (0, 0, D:5) a book of Callings (6, -35, D:5) a potion of ambrosia a potion of flight a potion of lignification (11, 0, D:5) a +0 ring mail (11, 11, D:5) a +0 helmet (14, -37, D:5) a +0 leather armour a +0 club (15, -36, D:5) a +0 leather armour a +0 short sword a +0 robe a +0 dagger (19, -26, D:5) a +0 ring mail a +0 whip (26, -22, D:5) a +0 mace (32, 9, D:5) a +0 mace (51, -44, D:5) 9 stones (53, 13, D:5) a book of Decay Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (2, -35, D:6) a +6 ring of intelligence (6, 4, D:6) a +0 spear (8, -36, D:6) a +0 ring mail a +0 falchion a +0 leather armour a +0 whip a +0 whip (8, -35, D:6) a +0 ring mail a +0 leather armour a +0 mace a +0 club (8, -34, D:6) a wand of acid (8) a +0 club a +0 flail (8, 7, D:6) a +0 short sword of electrocution (8, 9, D:6) a +0 spear (9, 7, D:6) a +2 flail of protection (9, 8, D:6) a +0 club a +0 robe (10, 4, D:6) a +0 robe (22, -17, D:6) a scroll of amnesia a +0 dagger (22, -1, D:6) a +0 whip (26, -10, D:6) a +0 mace of draining (28, -25, D:6) a +0 hand axe a +0 flail (30, -28, D:6) a +0 hand axe (36, -1, D:6) a +0 hand axe (37, -21, D:6) a scroll of magic mapping (57, -29, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 trident (8, -3, D:7) a +0 mace a +0 plate armour a +0 dagger a curare-tipped dart (11, -14, D:7) a +0 robe a +2 whip of flaming (11, -13, D:7) the +5 scimitar "Waxikag" {venom, Int+10} (still there?) It poisons the flesh of those it strikes. Int: It affects your intelligence (+10). a +0 dagger (still there?) a +0 robe (still there?) an elf corpse (still there?) (11, -9, D:7) a +0 scale mail (14, 3, D:7) a +0 leather armour (15, -11, D:7) the +2 leather armour of Agnosticism {Str+4 Int+3} Str: It affects your strength (+4). Int: It affects your intelligence (+3). (unseen) (16, -11, D:7) the +12 arbalest "Ocalaog" {elec, rPois Will+ Stlth-} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you less stealthy. (unseen) (17, -27, D:7) a +0 whip (17, -10, D:7) the +1 mace of Egomania {speed, rElec rC+} Attacks with this weapon are significantly faster. rC: It protects you from cold. rElec: It insulates you from electricity. (unseen) (18, -27, D:7) a +0 dagger a +0 short sword a +0 ring mail a +0 trident (19, -25, D:7) a +0 chain mail (22, 0, D:7) a +0 club (24, -1, D:7) a +0 flail (24, 0, D:7) a +0 club (25, -1, D:7) a +0 whip (25, 0, D:7) a +4 hand axe (35, -21, D:7) 6 stones the Ecumenical Temple