qw Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 9, D:1) 6 stones (12, 31, D:1) a +0 dagger (16, 30, D:1) a wand of iceblast (4) (17, 30, D:1) 7 stones (17, 31, D:1) a book of Vapours (20, 1, D:1) 7 stones (24, 10, D:1) a scroll of blinking (36, 12, D:1) a +0 hand axe (37, 6, D:1) a book of the Hunter (41, 43, D:1) a +0 dagger (46, 13, D:1) a +0 dagger (47, 41, D:1) a +0 dagger (51, 44, D:1) a +0 club (57, 46, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) the Essays on Conflict Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Fire Storm Conjuration/Fire 9 (9, -4, D:2) a scroll of blinking (10, -3, D:2) a +0 club (11, -3, D:2) a +0 whip a +0 animal skin a +0 helmet (11, -2, D:2) a +0 club a +0 sling (12, -2, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 sling a +0 club (14, 6, D:2) a +0 sling of freezing (15, 11, D:2) a +0 robe a +0 dagger (26, 12, D:2) a +0 dagger (28, 21, D:2) a +0 great sword (30, 26, D:2) the +7 sling of Bodily Humours {freeze, Str+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (34, 1, D:2) a +0 club a +0 leather armour (35, 1, D:2) a +0 club a +0 club Level 3 of the Dungeon (3, 1, D:3) 6 stones (8, -25, D:3) a +0 ring mail (15, -28, D:3) a +0 leather armour (27, -35, D:3) a +0 club (31, -19, D:3) a +0 hand axe