qw Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (8, 14, D:1) a +0 trident (16, 34, D:1) a +0 dagger (21, 17, D:1) a potion of lignification a scroll of blinking (22, -3, D:1) a +0 robe (22, 33, D:1) a +0 robe (25, 30, D:1) a +0 club (25, 31, D:1) a +0 dagger (30, 1, D:1) a +0 dagger (36, 16, D:1) 4 stones a +0 dagger (37, 15, D:1) a +0 sling (39, 28, D:1) a +0 club (47, 22, D:1) a +0 dagger (50, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 3, D:2) a +0 club (9, 7, D:2) 2 stones (17, -3, D:2) a +0 short sword of flaming 3 stones (27, 33, D:2) Great Wizards, Vol. VII (43, 15, D:2) the +6 scimitar of Causality {flame, rElec rPois Int-3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. (48, -11, D:2) 2 potions of brilliance a +0 leather armour (49, -11, D:2) a +0 dagger (50, 20, D:2) a +0 club (53, 6, D:2) a +1 dagger of speed (54, 40, D:2) a +0 sling (56, 45, D:2) a +0 club Level 3 of the Dungeon (0, 12, D:3) a +0 dagger (17, 3, D:3) a +0 club a +2 sling of freezing (18, 21, D:3) a rat corpse a hobgoblin corpse (19, 20, D:3) a +0 club a goblin corpse (23, 13, D:3) 2 stones (24, -7, D:3) a +0 short sword (25, -14, D:3) a rat skeleton (26, -14, D:3) a hobgoblin skeleton (27, -6, D:3) a +0 club (28, -7, D:3) a +0 club a +0 sling (28, 30, D:3) a rat corpse (skeletalised by now) (29, 13, D:3) a +0 scale mail a +0 dagger (35, 23, D:3) a rat corpse (skeletalised by now) (41, 0, D:3) a rat skeleton (43, 2, D:3) an adder skeleton (43, 8, D:3) a scroll of vulnerability