qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 11, D:1) 7 stones (14, 28, D:1) a +0 hand axe (19, -6, D:1) a potion of brilliance a scroll of blinking an orb of energy (25, 22, D:1) 6 poisoned darts (27, 24, D:1) a book of Weapons (35, 4, D:1) a +0 dagger (51, 13, D:1) a +0 scale mail a +0 leather armour (53, 0, D:1) a +0 dagger 5 stones (56, 1, D:1) 7 stones Level 2 of the Dungeon [Shop] Axaoxatt's General Store a +0 flail (42 gold) 6 stones (7 gold) 8 stones (9 gold) a potion of haste (120 gold) a scroll of amnesia (48 gold) [Shop] Enyussyl's Magic Scroll Boutique a scroll of fog (48 gold) a scroll of magic mapping (90 gold) a scroll of magic mapping (90 gold) a scroll of teleportation (36 gold) a scroll of vulnerability (48 gold) a scroll of fear (48 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) [Shop] Zyshon's Antique Armour Boutique a +1 pair of gloves (287 gold) a +0 leather armour (50 gold) a +0 ring mail (100 gold) the +2 scale mail of the Tarantula {rElec rN+} (805 gold) rElec: It insulates you from electricity. rN: It protects you from negative energy. an orb of mayhem (325 gold) a +3 leather armour of poison resistance (525 gold) a +0 ring mail (100 gold) [Shop] Biqotozoe's Distillery a potion of haste (100 gold) a potion of lignification (30 gold) a potion of lignification (30 gold) a potion of heal wounds (50 gold) a potion of invisibility (80 gold) a potion of flight (30 gold) a potion of flight (30 gold) a potion of curing (30 gold) a potion of heal wounds (50 gold) a potion of heal wounds (50 gold) a potion of attraction (30 gold) [Shop] Derr's Book Shop a book of Geomancy (234 gold) a book of Touch (338 gold) a book of Air (286 gold) a book of the Senses (416 gold) a book of Flames (390 gold) a There-And-Back Book (390 gold) a book of Callings (260 gold) a book of Burglary (260 gold) (0, 0, D:2) a +0 mace (3, 13, D:2) 5 stones a +0 whip (4, 14, D:2) a +0 flail a +0 robe a wand of flame (12) (4, 19, D:2) 4 stones (6, 30, D:2) a potion of ambrosia a potion of degeneration a potion of flight (8, -3, D:2) a scroll of blinking (9, 17, D:2) a book of Spatial Translocations (9, 21, D:2) a +0 sling (10, 29, D:2) a +0 hammer (12, 13, D:2) a +0 dagger (13, 2, D:2) a +0 hand axe (14, -1, D:2) a scroll of fog (14, 5, D:2) a +0 leather armour (19, 5, D:2) a +0 whip (25, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a human skeleton (0, 5, D:3) a human skeleton (3, 2, D:3) a human skeleton (4, 5, D:3) a human corpse (7, -18, D:3) a +0 hand axe (7, -17, D:3) a +0 club a +0 chain mail (8, -14, D:3) a +0 mace a +0 leather armour (10, -5, D:3) 6 stones (15, -4, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (19, -22, D:3) 9 stones (33, -16, D:3) a book of Hexes (33, -6, D:3) a +0 leather armour (36, -25, D:3) a book of Spectacle (39, 15, D:3) a +0 hand axe an orc corpse (40, 16, D:3) a +1 war axe of draining (still there?) 2 boomerangs (still there?) a +0 chain mail (still there?) (41, 16, D:3) a +0 club a +0 leather armour an orc corpse (50, -11, D:3) a +0 rapier (50, -3, D:3) a +0 dagger 5 stones (62, -18, D:3) a +0 sling (62, -12, D:3) 5 stones